invert
const trans_affine& invert();
return ret.invert();
t.invert();
t.invert();
ret.invert();
inline bool trans_perspective::invert()
invert();
t.invert();
t.invert();
t.invert();
t.invert();
if(t.invert()) t.transform(x, y);
bool invert();
bool invert, bool sync);
: xy_command(XY_COMMAND_COLOR_BLIT, invert ? 0x55 : 0xf0)
xy_color_blit_command(bool invert)
bool invert = false;
invert = true;
if (invert)
BView::_ClipToPicture(BPicture* picture, BPoint where, bool invert, bool sync)
fOwner->fLink->Attach<bool>(invert);
invert();
invert();
bool degenerate = !invert();
invert();
matrix.invert();
matrix.invert();
imgMatrix.invert();
imgMatrix.invert();