Symbol: BPushGameSound
headers/os/game/PushGameSound.h
14
class BPushGameSound : public BStreamingGameSound {
headers/os/game/PushGameSound.h
16
BPushGameSound(size_t inBufferFrameCount,
headers/os/game/PushGameSound.h
20
virtual ~BPushGameSound();
headers/os/game/PushGameSound.h
40
BPushGameSound(BGameSoundDevice* device);
headers/os/game/PushGameSound.h
53
BPushGameSound();
headers/os/game/PushGameSound.h
54
BPushGameSound(const BPushGameSound& other);
headers/os/game/PushGameSound.h
55
BPushGameSound& operator=(const BPushGameSound& other);
src/kits/game/PushGameSound.cpp
104
BPushGameSound::UnlockCyclic()
src/kits/game/PushGameSound.cpp
111
BPushGameSound::CurrentPosition()
src/kits/game/PushGameSound.cpp
118
BPushGameSound::Clone() const
src/kits/game/PushGameSound.cpp
124
return new BPushGameSound(bufferFrameCount, &format, fPageCount, Device());
src/kits/game/PushGameSound.cpp
129
BPushGameSound::Perform(int32 selector, void *data)
src/kits/game/PushGameSound.cpp
136
BPushGameSound::SetParameters(size_t inBufferFrameCount,
src/kits/game/PushGameSound.cpp
144
BPushGameSound::SetStreamHook(void (*hook)(void * inCookie, void * inBuffer,
src/kits/game/PushGameSound.cpp
152
BPushGameSound::FillBuffer(void *inBuffer, size_t inByteCount)
src/kits/game/PushGameSound.cpp
185
BPushGameSound::BytesReady(size_t * bytes)
src/kits/game/PushGameSound.cpp
19
BPushGameSound::BPushGameSound(size_t inBufferFrameCount,
src/kits/game/PushGameSound.cpp
223
BPushGameSound::_Reserved_BPushGameSound_0(int32 arg, ...)
src/kits/game/PushGameSound.cpp
230
BPushGameSound::_Reserved_BPushGameSound_1(int32 arg, ...)
src/kits/game/PushGameSound.cpp
237
BPushGameSound::_Reserved_BPushGameSound_2(int32 arg, ...)
src/kits/game/PushGameSound.cpp
244
BPushGameSound::_Reserved_BPushGameSound_3(int32 arg, ...)
src/kits/game/PushGameSound.cpp
251
BPushGameSound::_Reserved_BPushGameSound_4(int32 arg, ...)
src/kits/game/PushGameSound.cpp
258
BPushGameSound::_Reserved_BPushGameSound_5(int32 arg, ...)
src/kits/game/PushGameSound.cpp
265
BPushGameSound::_Reserved_BPushGameSound_6(int32 arg, ...)
src/kits/game/PushGameSound.cpp
272
BPushGameSound::_Reserved_BPushGameSound_7(int32 arg, ...)
src/kits/game/PushGameSound.cpp
279
BPushGameSound::_Reserved_BPushGameSound_8(int32 arg, ...)
src/kits/game/PushGameSound.cpp
286
BPushGameSound::_Reserved_BPushGameSound_9(int32 arg, ...)
src/kits/game/PushGameSound.cpp
293
BPushGameSound::_Reserved_BPushGameSound_10(int32 arg, ...)
src/kits/game/PushGameSound.cpp
300
BPushGameSound::_Reserved_BPushGameSound_11(int32 arg, ...)
src/kits/game/PushGameSound.cpp
307
BPushGameSound::_Reserved_BPushGameSound_12(int32 arg, ...)
src/kits/game/PushGameSound.cpp
314
BPushGameSound::_Reserved_BPushGameSound_13(int32 arg, ...)
src/kits/game/PushGameSound.cpp
321
BPushGameSound::_Reserved_BPushGameSound_14(int32 arg, ...)
src/kits/game/PushGameSound.cpp
328
BPushGameSound::_Reserved_BPushGameSound_15(int32 arg, ...)
src/kits/game/PushGameSound.cpp
335
BPushGameSound::_Reserved_BPushGameSound_16(int32 arg, ...)
src/kits/game/PushGameSound.cpp
342
BPushGameSound::_Reserved_BPushGameSound_17(int32 arg, ...)
src/kits/game/PushGameSound.cpp
349
BPushGameSound::_Reserved_BPushGameSound_18(int32 arg, ...)
src/kits/game/PushGameSound.cpp
356
BPushGameSound::_Reserved_BPushGameSound_19(int32 arg, ...)
src/kits/game/PushGameSound.cpp
363
BPushGameSound::_Reserved_BPushGameSound_20(int32 arg, ...)
src/kits/game/PushGameSound.cpp
370
BPushGameSound::_Reserved_BPushGameSound_21(int32 arg, ...)
src/kits/game/PushGameSound.cpp
377
BPushGameSound::_Reserved_BPushGameSound_22(int32 arg, ...)
src/kits/game/PushGameSound.cpp
384
BPushGameSound::_Reserved_BPushGameSound_23(int32 arg, ...)
src/kits/game/PushGameSound.cpp
39
BPushGameSound::BPushGameSound(BGameSoundDevice * device)
src/kits/game/PushGameSound.cpp
52
BPushGameSound::~BPushGameSound()
src/kits/game/PushGameSound.cpp
59
BPushGameSound::lock_status
src/kits/game/PushGameSound.cpp
60
BPushGameSound::LockNextPage(void **out_pagePtr, size_t *out_pageSize)
src/kits/game/PushGameSound.cpp
88
BPushGameSound::UnlockPage(void *in_pagePtr)
src/kits/game/PushGameSound.cpp
94
BPushGameSound::lock_status
src/kits/game/PushGameSound.cpp
95
BPushGameSound::LockForCyclic(void **out_basePtr, size_t *out_size)
src/tests/kits/game/push_game_sound_test/push_game_sound_sine.cpp
53
BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat,
src/tests/kits/game/push_game_sound_test/push_game_sound_sine.cpp
64
!= BPushGameSound::lock_ok) {
src/tests/kits/game/push_game_sound_test/push_game_sound_test.cpp
110
!= BPushGameSound::lock_ok) {
src/tests/kits/game/push_game_sound_test/push_game_sound_test.cpp
99
BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat,
src/tests/kits/game/push_game_sound_test/push_game_sound_triangle.cpp
55
BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat,
src/tests/kits/game/push_game_sound_test/push_game_sound_triangle.cpp
66
!= BPushGameSound::lock_ok) {