BPushGameSound
class BPushGameSound : public BStreamingGameSound {
BPushGameSound(size_t inBufferFrameCount,
virtual ~BPushGameSound();
BPushGameSound(BGameSoundDevice* device);
BPushGameSound();
BPushGameSound(const BPushGameSound& other);
BPushGameSound& operator=(const BPushGameSound& other);
BPushGameSound::UnlockCyclic()
BPushGameSound::CurrentPosition()
BPushGameSound::Clone() const
return new BPushGameSound(bufferFrameCount, &format, fPageCount, Device());
BPushGameSound::Perform(int32 selector, void *data)
BPushGameSound::SetParameters(size_t inBufferFrameCount,
BPushGameSound::SetStreamHook(void (*hook)(void * inCookie, void * inBuffer,
BPushGameSound::FillBuffer(void *inBuffer, size_t inByteCount)
BPushGameSound::BytesReady(size_t * bytes)
BPushGameSound::BPushGameSound(size_t inBufferFrameCount,
BPushGameSound::_Reserved_BPushGameSound_0(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_1(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_2(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_3(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_4(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_5(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_6(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_7(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_8(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_9(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_10(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_11(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_12(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_13(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_14(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_15(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_16(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_17(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_18(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_19(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_20(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_21(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_22(int32 arg, ...)
BPushGameSound::_Reserved_BPushGameSound_23(int32 arg, ...)
BPushGameSound::BPushGameSound(BGameSoundDevice * device)
BPushGameSound::~BPushGameSound()
BPushGameSound::lock_status
BPushGameSound::LockNextPage(void **out_pagePtr, size_t *out_pageSize)
BPushGameSound::UnlockPage(void *in_pagePtr)
BPushGameSound::lock_status
BPushGameSound::LockForCyclic(void **out_basePtr, size_t *out_size)
BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat,
!= BPushGameSound::lock_ok) {
!= BPushGameSound::lock_ok) {
BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat,
BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat,
!= BPushGameSound::lock_ok) {