BNetworkRoster
class BNetworkRoster {
static BNetworkRoster& Default();
BNetworkRoster();
~BNetworkRoster();
static BNetworkRoster sDefault;
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster::AddInterface(const char* name)
BNetworkRoster::AddInterface(const BNetworkInterface& interface)
BNetworkRoster::RemoveInterface(const char* name)
BNetworkRoster::RemoveInterface(const BNetworkInterface& interface)
BNetworkRoster::CountPersistentNetworks() const
BNetworkRoster::GetNextPersistentNetwork(uint32* cookie,
BNetworkRoster::AddPersistentNetwork(const wireless_network& network)
BNetworkRoster BNetworkRoster::sDefault;
BNetworkRoster::RemovePersistentNetwork(const char* name)
BNetworkRoster::StartWatching(const BMessenger& target, uint32 eventMask)
BNetworkRoster::StopWatching(const BMessenger& target)
/*static*/ BNetworkRoster&
BNetworkRoster::BNetworkRoster()
BNetworkRoster::~BNetworkRoster()
BNetworkRoster::Default()
BNetworkRoster::CountInterfaces() const
BNetworkRoster::GetNextInterface(uint32* cookie,
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster& roster = BNetworkRoster::Default();
BNetworkRoster::Default().RemoveInterface(fInterface);
CPPUNIT_ASSERT(BNetworkRoster::Default().AddInterface(fInterface) == B_OK);
CPPUNIT_ASSERT(BNetworkRoster::Default().RemoveInterface(fInterface)