inverse_transform
void inverse_transform(double* x, double* y) const;
inline void trans_affine::inverse_transform(double* x, double* y) const
void inverse_transform(double* x, double* y) const;
inline void trans_perspective::inverse_transform(double* x, double* y) const
void inverse_transform(double* x, double* y) const
void inverse_transform(double* x, double* y) const;
fMatrix.inverse_transform(&x, &y);
fMatrix.inverse_transform(&x, &y);
fMatrix.inverse_transform(&x, &y);
fMatrix.inverse_transform(&x, &y);
inverse_transform(x, y);
inverse_transform(&x, &y);
inverse_transform(x, y);
inverse_transform(&x, &y);