BMidiSynthFile
friend class BMidiSynthFile;
class BMidiSynthFile : public BMidiSynth {
BMidiSynthFile();
~BMidiSynthFile();
class BMidiSynthFile;
friend class BMidiSynthFile;
BMidiSynthFile fMidiSynthFile;
BMidiSynthFile::Duration(void) const
BMidiSynthFile::Position(int32 ticks) const
BMidiSynthFile::Seek()
BMidiSynthFile::GetPatches(
BMidiSynthFile::SetFileHook(synth_file_hook pSongHook, int32 arg)
BMidiSynthFile::IsFinished() const
BMidiSynthFile::ScaleTempoBy(double tempoFactor)
BMidiSynthFile::SetTempo(int32 newTempoBPM)
BMidiSynthFile::Tempo(void) const
BMidiSynthFile::EnableLooping(bool loop)
BMidiSynthFile::MuteTrack(int16 track, bool do_mute)
BMidiSynthFile::GetMuteMap(char* pTracks) const
BMidiSynthFile::SoloTrack(int16 track, bool do_solo)
BMidiSynthFile::GetSoloMap(char* pTracks) const
void BMidiSynthFile::_ReservedMidiSynthFile1() { }
void BMidiSynthFile::_ReservedMidiSynthFile2() { }
void BMidiSynthFile::_ReservedMidiSynthFile3() { }
BMidiSynthFile::BMidiSynthFile()
BMidiSynthFile::~BMidiSynthFile()
BMidiSynthFile::LoadFile(const entry_ref* midi_entry_ref)
BMidiSynthFile::UnloadFile(void)
BMidiSynthFile::Start(void)
BMidiSynthFile::Stop(void)
BMidiSynthFile::Fade(void)
BMidiSynthFile::Pause(void)
BMidiSynthFile::Resume(void)