intel_allocate_memory
if (intel_allocate_memory(INTEL_i965_3D_CONTEXT_SIZE,
extern status_t intel_allocate_memory(size_t size, uint32 flags, addr_t &base);
if (intel_allocate_memory(bytesPerRow * target.virtual_height, 0,
if (intel_allocate_memory(sharedInfo.current_mode.virtual_height
status_t status = intel_allocate_memory(buffer->bytes_per_row * height,
status = intel_allocate_memory(INTEL_i965_OVERLAY_STATE_SIZE,
status_t status = intel_allocate_memory(*info, allocMemory.size,
if (intel_allocate_memory(info, 16 * B_PAGE_SIZE, 0, 0,
status_t status = intel_allocate_memory(info, B_PAGE_SIZE, 0,
if (intel_allocate_memory(info, B_PAGE_SIZE, 0, B_APERTURE_NEED_PHYSICAL,
intel_allocate_memory(info, B_PAGE_SIZE, 0, B_APERTURE_NEED_PHYSICAL,
extern status_t intel_allocate_memory(intel_info& info, size_t size,