BMessageFieldNode
class BMessageFieldNode;
friend class BMessageFieldNode;
class BMessageValueNode::BMessageFieldNode : public ValueNode {
BMessageFieldNode(
virtual ~BMessageFieldNode();
BMessageValueNode::BMessageFieldNode::BMessageFieldNode(
BMessageValueNode::BMessageFieldNode::~BMessageFieldNode()
BMessageValueNode::BMessageFieldNode::GetType() const
BMessageValueNode::BMessageFieldNode::CreateChildren(TeamTypeInformation* info)
BMessageValueNode::BMessageFieldNode::CountChildren() const
BMessageValueNode::BMessageFieldNode::ChildAt(int32 index) const
BMessageValueNode::BMessageFieldNode::ResolvedLocationAndValue(
BMessageFieldNode* node = new(std::nothrow)
BMessageFieldNode(this, fParent, fName, fFieldType, fFieldCount);