BMenuWindow
class BMenuWindow;
BPrivate::BMenuWindow* _MenuWindow();
BPrivate::BMenuWindow* fCachedMenuWindow;
class BMenuWindow : public BWindow {
BMenuWindow(const char* name);
virtual ~BMenuWindow();
|| dynamic_cast<BMenuWindow*>(window) == NULL)) {
|| (!includeMenus && dynamic_cast<BMenuWindow*>(window) != NULL)) {
BMenuWindow* window = NULL;
window = new (nothrow) BMenuWindow(Name());
BMenuWindow* window = dynamic_cast<BMenuWindow*>(Window());
BMenuWindow* window = static_cast<BMenuWindow*>(Window());
BMenuWindow*
fCachedMenuWindow = new (nothrow) BMenuWindow(windowName);
BMenuWindow* window = static_cast<BMenuWindow*>(Window());
BMenuWindow* window = dynamic_cast<BMenuWindow*>(Window());
BMenuWindow* window = dynamic_cast<BMenuWindow*>(Window());
using BPrivate::BMenuWindow;
BMenuWindow* submenuWindow;
submenuWindow = dynamic_cast<BMenuWindow*>(submenu->Window());
BMenuWindow::BMenuWindow(const char *name)
BMenuWindow::~BMenuWindow()
BMenuWindow::DispatchMessage(BMessage *message, BHandler *handler)
BMenuWindow::AttachMenu(BMenu *menu)
BMenuWindow::DetachMenu()
BMenuWindow::AttachScrollers()
BMenuWindow::DetachScrollers()
BMenuWindow::SetSmallStep(float step)
BMenuWindow::GetSteps(float* _smallStep, float* _largeStep) const
BMenuWindow::HasScrollers() const
BMenuWindow::CheckForScrolling(const BPoint &cursor)
BMenuWindow::TryScrollBy(const float& step)
BMenuWindow::TryScrollTo(const float& where)
BMenuWindow::_Scroll(const BPoint& where)
friend class BMenuWindow;
BMenuWindow::_ScrollBy(const float& step)