BMatrix
inline void BMatrix::SkewY(float angle)
BMatrix m;
inline void BMatrix::Transform(BPoint *point)
inline BPoint BMatrix::Transform(BPoint point)
inline void BMatrix::Transform(BShape &shape)
inline BMatrix &BMatrix::operator*=(const BMatrix &matrix)
BMatrix m;
inline BTransformIterator::BTransformIterator(BMatrix *matrix)
class BMatrix {
BMatrix();
BMatrix &operator*=(const BMatrix &matrix);
BTransformIterator(BMatrix *matrix);
BMatrix *fMatrix;
inline BMatrix::BMatrix()
inline void BMatrix::Translate(float tx, float ty)
inline void BMatrix::Rotate(float angle)
BMatrix m;
inline void BMatrix::Scale(float scaleFactorX, float scaleFactorY)
BMatrix m;
inline void BMatrix::SkewX(float angle)
BMatrix m;
void Svg2PictureView::GetMatrixAttribute(const XML_Char **attributes, const char *name, BMatrix *matrix) {
BMatrix matrix;
BMatrix fMatrix;
void GetMatrixAttribute(const XML_Char **attributes, const char *name, BMatrix *matrix);