Symbol: gs_id
headers/os/game/GameSound.h
119
gs_id fSound;
headers/os/game/GameSound.h
24
gs_id ID() const;
headers/os/game/GameSound.h
57
status_t Init(gs_id handle);
headers/os/game/GameSoundDefs.h
16
#define B_GS_INVALID_SOUND ((gs_id)-1)
headers/os/game/GameSoundDefs.h
17
#define B_GS_MAIN_SOUND ((gs_id)-2)
src/kits/game/FileGameSound.cpp
380
gs_id sound;
src/kits/game/GameProducer.cpp
33
gs_id sound;
src/kits/game/GameSound.cpp
253
BGameSound::Init(gs_id handle)
src/kits/game/GameSound.cpp
73
gs_id
src/kits/game/GameSoundDevice.cpp
110
BGameSoundDevice::Format(gs_id sound) const
src/kits/game/GameSoundDevice.cpp
124
BGameSoundDevice::CreateBuffer(gs_id* sound, const gs_audio_format* format,
src/kits/game/GameSoundDevice.cpp
145
*sound = gs_id(position + 1);
src/kits/game/GameSoundDevice.cpp
151
BGameSoundDevice::CreateBuffer(gs_id* sound, const void* object,
src/kits/game/GameSoundDevice.cpp
174
*sound = gs_id(position + 1);
src/kits/game/GameSoundDevice.cpp
180
BGameSoundDevice::ReleaseBuffer(gs_id sound)
src/kits/game/GameSoundDevice.cpp
197
BGameSoundDevice::Buffer(gs_id sound, gs_audio_format* format, void*& data)
src/kits/game/GameSoundDevice.cpp
214
BGameSoundDevice::StartPlaying(gs_id sound)
src/kits/game/GameSoundDevice.cpp
230
BGameSoundDevice::StopPlaying(gs_id sound)
src/kits/game/GameSoundDevice.cpp
246
BGameSoundDevice::IsPlaying(gs_id sound)
src/kits/game/GameSoundDevice.cpp
255
BGameSoundDevice::GetAttributes(gs_id sound, gs_attribute* attributes,
src/kits/game/GameSoundDevice.cpp
266
BGameSoundDevice::SetAttributes(gs_id sound, gs_attribute* attributes,
src/kits/game/GameSoundDevice.h
28
virtual const gs_audio_format & Format(gs_id sound) const;
src/kits/game/GameSoundDevice.h
30
virtual status_t CreateBuffer(gs_id * sound,
src/kits/game/GameSoundDevice.h
34
virtual status_t CreateBuffer(gs_id * sound,
src/kits/game/GameSoundDevice.h
39
virtual void ReleaseBuffer(gs_id sound);
src/kits/game/GameSoundDevice.h
41
virtual status_t Buffer(gs_id sound,
src/kits/game/GameSoundDevice.h
45
virtual bool IsPlaying(gs_id sound);
src/kits/game/GameSoundDevice.h
46
virtual status_t StartPlaying(gs_id sound);
src/kits/game/GameSoundDevice.h
47
virtual status_t StopPlaying(gs_id sound);
src/kits/game/GameSoundDevice.h
49
virtual status_t GetAttributes(gs_id sound,
src/kits/game/GameSoundDevice.h
52
virtual status_t SetAttributes(gs_id sound,
src/kits/game/SimpleGameSound.cpp
225
gs_id sound;
src/kits/game/StreamingGameSound.cpp
110
gs_id sound;