Symbol: gs_audio_format
headers/os/game/GameSound.h
118
gs_audio_format fFormat;
headers/os/game/GameSound.h
25
const gs_audio_format& Format() const;
headers/os/game/PushGameSound.h
17
const gs_audio_format* format,
headers/os/game/PushGameSound.h
43
const gs_audio_format* format, size_t bufferCount);
headers/os/game/SimpleGameSound.h
24
const gs_audio_format* format,
headers/os/game/SimpleGameSound.h
42
const gs_audio_format* format);
headers/os/game/StreamingGameSound.h
22
const gs_audio_format* format,
headers/os/game/StreamingGameSound.h
46
const gs_audio_format* format,
src/kits/game/FileGameSound.cpp
209
case gs_audio_format::B_GS_U8:
src/kits/game/FileGameSound.cpp
215
case gs_audio_format::B_GS_S16:
src/kits/game/FileGameSound.cpp
221
case gs_audio_format::B_GS_S32:
src/kits/game/FileGameSound.cpp
227
case gs_audio_format::B_GS_F:
src/kits/game/FileGameSound.cpp
251
if (Format().format == gs_audio_format::B_GS_U8)
src/kits/game/FileGameSound.cpp
347
gs_audio_format dformat = Device()->Format();
src/kits/game/FileGameSound.cpp
359
gs_audio_format gsformat;
src/kits/game/FileGameSound.cpp
371
if (gsformat.format == gs_audio_format::B_GS_U8)
src/kits/game/GSUtility.cpp
70
case gs_audio_format::B_GS_U8:
src/kits/game/GSUtility.cpp
74
case gs_audio_format::B_GS_S16:
src/kits/game/GSUtility.cpp
78
case gs_audio_format::B_GS_S32:
src/kits/game/GSUtility.cpp
82
case gs_audio_format::B_GS_F:
src/kits/game/GSUtility.cpp
96
media_to_gs_format(gs_audio_format* dest, media_raw_audio_format* source)
src/kits/game/GSUtility.h
53
void media_to_gs_format(gs_audio_format* dest,
src/kits/game/GameProducer.cpp
42
const gs_audio_format* format)
src/kits/game/GameProducer.h
42
const gs_audio_format * format);
src/kits/game/GameSound.cpp
41
memcpy(&fFormat, &other.fFormat, sizeof(gs_audio_format));
src/kits/game/GameSound.cpp
82
const gs_audio_format &
src/kits/game/GameSoundBuffer.cpp
106
const gs_audio_format &
src/kits/game/GameSoundBuffer.cpp
263
case gs_audio_format::B_GS_U8:
src/kits/game/GameSoundBuffer.cpp
273
case gs_audio_format::B_GS_S16:
src/kits/game/GameSoundBuffer.cpp
284
case gs_audio_format::B_GS_S32:
src/kits/game/GameSoundBuffer.cpp
295
case gs_audio_format::B_GS_F:
src/kits/game/GameSoundBuffer.cpp
478
SimpleSoundBuffer::SimpleSoundBuffer(const gs_audio_format * format,
src/kits/game/GameSoundBuffer.cpp
531
if (fFormat.format == gs_audio_format::B_GS_U8)
src/kits/game/GameSoundBuffer.cpp
543
StreamingSoundBuffer::StreamingSoundBuffer(const gs_audio_format * format,
src/kits/game/GameSoundBuffer.cpp
58
GameSoundBuffer::GameSoundBuffer(const gs_audio_format * format)
src/kits/game/GameSoundBuffer.h
106
StreamingSoundBuffer(const gs_audio_format * format,
src/kits/game/GameSoundBuffer.h
33
GameSoundBuffer(const gs_audio_format* format);
src/kits/game/GameSoundBuffer.h
46
const gs_audio_format & Format() const;
src/kits/game/GameSoundBuffer.h
63
gs_audio_format fFormat;
src/kits/game/GameSoundBuffer.h
85
SimpleSoundBuffer(const gs_audio_format* format,
src/kits/game/GameSoundDevice.cpp
102
const gs_audio_format&
src/kits/game/GameSoundDevice.cpp
109
const gs_audio_format&
src/kits/game/GameSoundDevice.cpp
124
BGameSoundDevice::CreateBuffer(gs_id* sound, const gs_audio_format* format,
src/kits/game/GameSoundDevice.cpp
152
const gs_audio_format* format, size_t inBufferFrameCount,
src/kits/game/GameSoundDevice.cpp
197
BGameSoundDevice::Buffer(gs_id sound, gs_audio_format* format, void*& data)
src/kits/game/GameSoundDevice.cpp
202
memcpy(format, &fSounds[sound - 1]->Format(), sizeof(gs_audio_format));
src/kits/game/GameSoundDevice.cpp
72
memset(&fFormat, 0, sizeof(gs_audio_format));
src/kits/game/GameSoundDevice.h
27
virtual const gs_audio_format & Format() const;
src/kits/game/GameSoundDevice.h
28
virtual const gs_audio_format & Format(gs_id sound) const;
src/kits/game/GameSoundDevice.h
31
const gs_audio_format * format,
src/kits/game/GameSoundDevice.h
36
const gs_audio_format * format,
src/kits/game/GameSoundDevice.h
42
gs_audio_format * format,
src/kits/game/GameSoundDevice.h
59
gs_audio_format fFormat;
src/kits/game/PushGameSound.cpp
120
gs_audio_format format = Format();
src/kits/game/PushGameSound.cpp
137
const gs_audio_format *format, size_t inBufferCount)
src/kits/game/PushGameSound.cpp
20
const gs_audio_format *format, size_t inBufferCount,
src/kits/game/SimpleGameSound.cpp
148
gs_audio_format gsformat;
src/kits/game/SimpleGameSound.cpp
170
memset(&gsformat, 0, sizeof(gs_audio_format));
src/kits/game/SimpleGameSound.cpp
193
gsformat.format = gs_audio_format::B_GS_U8;
src/kits/game/SimpleGameSound.cpp
223
const gs_audio_format* format)
src/kits/game/SimpleGameSound.cpp
50
const gs_audio_format *format, BGameSoundDevice *device)
src/kits/game/SimpleGameSound.cpp
57
gs_audio_format actual = *format;
src/kits/game/SimpleGameSound.cpp
74
gs_audio_format format;
src/kits/game/SimpleGameSound.cpp
94
gs_audio_format format;
src/kits/game/StreamingGameSound.cpp
108
const gs_audio_format *format, size_t inBufferCount)
src/kits/game/StreamingGameSound.cpp
35
const gs_audio_format *format, size_t inBufferCount,
src/tests/kits/game/push_game_sound_test/push_game_sound_sine.cpp
45
gs_audio_format gsFormat;
src/tests/kits/game/push_game_sound_test/push_game_sound_sine.cpp
49
gsFormat.format = gs_audio_format::B_GS_S16;
src/tests/kits/game/push_game_sound_test/push_game_sound_test.cpp
92
gs_audio_format gsFormat;
src/tests/kits/game/push_game_sound_test/push_game_sound_triangle.cpp
49
gs_audio_format gsFormat;
src/tests/kits/game/push_game_sound_test/push_game_sound_triangle.cpp
53
gsFormat.format = gs_audio_format::B_GS_U8;
src/tests/kits/midi/synth_file_reader/SynthFileReader.cpp
398
gs_audio_format format = {
src/tests/kits/midi/synth_file_reader/SynthFileReader.cpp
401
gs_audio_format::B_GS_S16,