gs_audio_format
gs_audio_format fFormat;
const gs_audio_format& Format() const;
const gs_audio_format* format,
const gs_audio_format* format, size_t bufferCount);
const gs_audio_format* format,
const gs_audio_format* format);
const gs_audio_format* format,
const gs_audio_format* format,
case gs_audio_format::B_GS_U8:
case gs_audio_format::B_GS_S16:
case gs_audio_format::B_GS_S32:
case gs_audio_format::B_GS_F:
if (Format().format == gs_audio_format::B_GS_U8)
gs_audio_format dformat = Device()->Format();
gs_audio_format gsformat;
if (gsformat.format == gs_audio_format::B_GS_U8)
case gs_audio_format::B_GS_U8:
case gs_audio_format::B_GS_S16:
case gs_audio_format::B_GS_S32:
case gs_audio_format::B_GS_F:
media_to_gs_format(gs_audio_format* dest, media_raw_audio_format* source)
void media_to_gs_format(gs_audio_format* dest,
const gs_audio_format* format)
const gs_audio_format * format);
memcpy(&fFormat, &other.fFormat, sizeof(gs_audio_format));
const gs_audio_format &
const gs_audio_format &
case gs_audio_format::B_GS_U8:
case gs_audio_format::B_GS_S16:
case gs_audio_format::B_GS_S32:
case gs_audio_format::B_GS_F:
SimpleSoundBuffer::SimpleSoundBuffer(const gs_audio_format * format,
if (fFormat.format == gs_audio_format::B_GS_U8)
StreamingSoundBuffer::StreamingSoundBuffer(const gs_audio_format * format,
GameSoundBuffer::GameSoundBuffer(const gs_audio_format * format)
StreamingSoundBuffer(const gs_audio_format * format,
GameSoundBuffer(const gs_audio_format* format);
const gs_audio_format & Format() const;
gs_audio_format fFormat;
SimpleSoundBuffer(const gs_audio_format* format,
const gs_audio_format&
const gs_audio_format&
BGameSoundDevice::CreateBuffer(gs_id* sound, const gs_audio_format* format,
const gs_audio_format* format, size_t inBufferFrameCount,
BGameSoundDevice::Buffer(gs_id sound, gs_audio_format* format, void*& data)
memcpy(format, &fSounds[sound - 1]->Format(), sizeof(gs_audio_format));
memset(&fFormat, 0, sizeof(gs_audio_format));
virtual const gs_audio_format & Format() const;
virtual const gs_audio_format & Format(gs_id sound) const;
const gs_audio_format * format,
const gs_audio_format * format,
gs_audio_format * format,
gs_audio_format fFormat;
gs_audio_format format = Format();
const gs_audio_format *format, size_t inBufferCount)
const gs_audio_format *format, size_t inBufferCount,
gs_audio_format gsformat;
memset(&gsformat, 0, sizeof(gs_audio_format));
gsformat.format = gs_audio_format::B_GS_U8;
const gs_audio_format* format)
const gs_audio_format *format, BGameSoundDevice *device)
gs_audio_format actual = *format;
gs_audio_format format;
gs_audio_format format;
const gs_audio_format *format, size_t inBufferCount)
const gs_audio_format *format, size_t inBufferCount,
gs_audio_format gsFormat;
gsFormat.format = gs_audio_format::B_GS_S16;
gs_audio_format gsFormat;
gs_audio_format gsFormat;
gsFormat.format = gs_audio_format::B_GS_U8;
gs_audio_format format = {
gs_audio_format::B_GS_S16,