Symbol: gs_attribute
headers/os/game/GameSound.h
37
virtual status_t SetAttributes(gs_attribute* attributes,
headers/os/game/GameSound.h
39
virtual status_t GetAttributes(gs_attribute* attributes,
headers/os/game/StreamingGameSound.h
37
virtual status_t SetAttributes(gs_attribute* attributes,
src/kits/game/GameSound.cpp
115
gs_attribute attribute;
src/kits/game/GameSound.cpp
129
gs_attribute attribute;
src/kits/game/GameSound.cpp
143
gs_attribute attribute;
src/kits/game/GameSound.cpp
158
gs_attribute attribute;
src/kits/game/GameSound.cpp
171
BGameSound::SetAttributes(gs_attribute *inAttributes, size_t inAttributeCount)
src/kits/game/GameSound.cpp
178
BGameSound::GetAttributes(gs_attribute *outAttributes, size_t inAttributeCount)
src/kits/game/GameSoundBuffer.cpp
186
GameSoundBuffer::GetAttributes(gs_attribute * attributes,
src/kits/game/GameSoundBuffer.cpp
220
GameSoundBuffer::SetAttributes(gs_attribute * attributes,
src/kits/game/GameSoundBuffer.h
55
virtual status_t GetAttributes(gs_attribute * attributes,
src/kits/game/GameSoundBuffer.h
57
virtual status_t SetAttributes(gs_attribute * attributes,
src/kits/game/GameSoundDevice.cpp
255
BGameSoundDevice::GetAttributes(gs_id sound, gs_attribute* attributes,
src/kits/game/GameSoundDevice.cpp
266
BGameSoundDevice::SetAttributes(gs_id sound, gs_attribute* attributes,
src/kits/game/GameSoundDevice.h
50
gs_attribute * attributes,
src/kits/game/GameSoundDevice.h
53
gs_attribute * attributes,
src/kits/game/SimpleGameSound.cpp
118
gs_attribute attribute;
src/kits/game/SimpleGameSound.cpp
132
gs_attribute attribute;
src/kits/game/StreamingGameSound.cpp
99
BStreamingGameSound::SetAttributes(gs_attribute * inAttributes,