BListValueNode
class BListValueNode : public ValueNode {
BListValueNode(ValueNodeChild* nodeChild,
virtual ~BListValueNode();
ValueNode* node = new(std::nothrow) BListValueNode(nodeChild,
class BListValueNode::BListItemCountNodeChild : public ValueNodeChild {
BListValueNode* parent, Type* type);
BListValueNode* fParent;
BListValueNode::BListItemCountNodeChild::BListItemCountNodeChild(
BVariant location, BListValueNode* parent, Type* type)
BListValueNode::BListItemCountNodeChild::~BListItemCountNodeChild()
BListValueNode::BListItemCountNodeChild::ResolveLocation(
BListValueNode::BListValueNode(ValueNodeChild* nodeChild,
BListValueNode::~BListValueNode()
BListValueNode::GetType() const
BListValueNode::ResolvedLocationAndValue(ValueLoader* valueLoader,
BListValueNode::CreateChildren(TeamTypeInformation* info)
BListValueNode::CountChildren() const
BListValueNode::ChildAt(int32 index) const
class BListValueNode::BListElementNodeChild : public ValueNodeChild {
BListValueNode::IsRangedContainer() const
BListValueNode::IsContainerRangeFixed() const
BListValueNode::ClearChildren()
BListElementNodeChild(BListValueNode* parent,
BListValueNode::CreateChildrenInRange(TeamTypeInformation* info,
BListValueNode::SupportedChildRange(int32& lowIndex, int32& highIndex) const
BListValueNode* fParent;
BListValueNode::BListElementNodeChild::BListElementNodeChild(
BListValueNode* parent, int64 elementIndex, Type* type)
BListValueNode::BListElementNodeChild::~BListElementNodeChild()
BListValueNode::BListElementNodeChild::ResolveLocation(