BLanguage
class BLanguage;
const BLanguage* displayLanguage = NULL
status_t GetPreferredLanguage(BLanguage&) const;
BDateFormat(const BLanguage& language,
BDateTimeFormat(const BLanguage& language,
BDurationFormat(const BLanguage& language,
BFormat(const BLanguage& language,
status_t _Initialize(const BLanguage& language,
BLanguage fLanguage;
class BLanguage;
const BLanguage* displayLanguage = NULL
class BLanguage {
BLanguage();
BLanguage(const char* language);
BLanguage(const BLanguage& other);
~BLanguage();
const BLanguage* displayLanguage = NULL
BLanguage& operator=(const BLanguage& source);
BLocale(const BLanguage* language = NULL,
status_t GetLanguage(BLanguage* language) const;
void SetLanguage(const BLanguage& newLanguage);
BLanguage fLanguage;
class BLanguage;
BLanguage** _language) const;
BRelativeDateTimeFormat(const BLanguage& language,
BStringFormat(const BLanguage& language,
BTimeFormat(const BLanguage& language,
BTimeUnitFormat(const BLanguage& language,
class BLanguage;
const BLanguage* language = NULL);
const BLanguage* language = NULL);
status_t SetLanguage(const BLanguage* language);
class BLanguage::Private {
Private(const BLanguage* language = NULL)
SetTo(const BLanguage* language)
const BLanguage* fLanguage;
LocaleRosterData(const BLanguage& language,
BLanguage* language;
BLanguage* lang;
BLanguage language(item->Language());
BLanguage* language;
BootPromptWindow::_KeymapItemForLanguage(BLanguage& language) const
BLanguage english("en");
class BLanguage;
BLanguage& language) const;
BLanguage(language),
BLanguage(other.ID()),
Language::GetName(BString& name, const BLanguage* displayLanguage) const
status_t result = BLanguage::GetName(name, displayLanguage);
class Language : public BReferenceable, public BLanguage {
const BLanguage* displayLanguage = NULL
BLanguage language(languageString);
BCountry::GetName(BString& name, const BLanguage* displayLanguage) const
BCountry::GetPreferredLanguage(BLanguage& language) const
? BLanguage::Private(&fLanguage).ICULocale()
BDateFormat::BDateFormat(const BLanguage& language,
? BLanguage::Private(&fLanguage).ICULocale()
BDateTimeFormat::BDateTimeFormat(const BLanguage& language,
*BLanguage::Private(&fLanguage).ICULocale(), error);
BDurationFormat::BDurationFormat(const BLanguage& language,
BFormat::BFormat(const BLanguage& language,
BLanguage language;
BFormat::_Initialize(const BLanguage& language,
const BLanguage* displayLanguage) const
BLanguage defaultLanguage;
BLanguage::GetIcon(BBitmap* result) const
BLanguage::GetString(uint32 id) const
BLanguage::Code() const
BLanguage::CountryCode() const
BLanguage::ScriptCode() const
BLanguage::Variant() const
BLanguage::ID() const
BLanguage::IsCountrySpecific() const
BLanguage::IsVariant() const
BLanguage::Direction() const
BLanguage&
BLanguage::operator=(const BLanguage& source)
BLanguage::BLanguage()
BLanguage::BLanguage(const char* language)
BLanguage::BLanguage(const BLanguage& other)
BLanguage::~BLanguage()
BLanguage::SetTo(const char* language)
BLanguage::GetNativeName(BString& name) const
BLanguage::GetName(BString& name, const BLanguage* displayLanguage) const
BLocale::BLocale(const BLanguage* language,
BLocale::SetLanguage(const BLanguage& newLanguage)
BLocale::GetLanguage(BLanguage* language) const
fData(new(std::nothrow) BPrivate::LocaleRosterData(BLanguage("en_US"),
BLanguage** _language) const
BLanguage* language = new(std::nothrow) BLanguage(languageCode);
BLanguage language(languageCode);
country_code_for_language(const BLanguage& language)
LocaleRosterData::LocaleRosterData(const BLanguage& language,
BLanguage defaultLanguage("en_US");
fDefaultLocale.SetLanguage(BLanguage(langName.String()));
BRelativeDateTimeFormat::BRelativeDateTimeFormat(const BLanguage& language,
BStringFormat::BStringFormat(const BLanguage& language, const BString pattern)
= BLanguage::Private(&fLanguage).ICULocale();
? BLanguage::Private(&fLanguage).ICULocale()
BTimeFormat::BTimeFormat(const BLanguage& language,
BTimeUnitFormat::BTimeUnitFormat(const BLanguage& language,
BTimeZone::SetLanguage(const BLanguage* language)
BTimeZone::SetTo(const char* zoneID, const BLanguage* language)
BTimeZone::BTimeZone(const char* zoneID, const BLanguage* language)
BLanguage currentLanguage(currentID.String());
BLanguage language(item->Code());
BLanguage language;
BLanguage language(values[i].language);
BLanguage language("en");
BLanguage language("en");
BLanguage language("en");
BLanguage language("en");
BLanguage language("fr");
BLanguage language(tests[i].language);
BLanguage englishLanguage("en");
BLanguage frenchLanguage("fr");
BLanguage englishLanguage("en");
BLanguage frenchLanguage("fr");
BLanguage languageFrench("fr_FR");
BLanguage language("fr_FR");
BLanguage language("jp");
BLanguage language("fr_FR");
BLanguage language("sr_Latn_BA");
BLanguage language("sr-Latn-BA");
BLanguage languageFrench("fr_FR");
BLanguage languageEnglish("en_US");
BLanguage turkishLanguage(languageCode);
BLanguage language(values[i].language);
BLanguage language(tests[i].locale);