hinting
set_hinting_mode(uint8 hinting)
link.Attach<uint8>(hinting);
get_hinting_mode(uint8* hinting)
link.Read<uint8>(hinting);
void hinting(bool h);
bool hinting() const { return m_hinting; }
Shape::SetHinting(bool hinting)
if (fHinting == hinting)
fHinting = hinting;
void SetHinting(bool hinting);
int8 hinting;
if (msg->FindInt8("hinting", &hinting) != B_OK
|| hinting == fCurrentHinting)
fCurrentHinting = hinting;
extern void set_hinting_mode(uint8 hinting);
extern status_t get_hinting_mode(uint8* hinting);
LockedDesktopSettings::SetHinting(uint8 hinting)
fSettings->SetHinting(hinting);
int32 hinting;
if (settings.FindInt32("hinting", &hinting) == B_OK)
gDefaultHintingMode = hinting;
DesktopSettingsPrivate::SetHinting(uint8 hinting)
gDefaultHintingMode = hinting;
void SetHinting(uint8 hinting);
void SetHinting(uint8 hinting);
uint8 hinting;
if (link.Read<uint8>(&hinting) == B_OK && hinting < 3) {
if (hinting != settings.Hinting()) {
settings.SetHinting(hinting);
AGGTextRenderer::SetHinting(bool hinting)
fHinted = hinting;
void SetHinting(bool hinting);
bool hinting = font.Hinting();
renderingType, hinting, (const void*)font.FontData(), font.FontDataSize());
renderingType, hinting);
bool hinting = font.Hinting();
font.Face(), int(renderingType), font.Size(), hinting, averageWeight);
FT_Encoding charMap, glyph_rendering ren_type, bool hinting,
fHinting = hinting;
bool hinting,