glyph_rendering
glyph_rendering ren_type,
glyph_rendering m_glyph_rendering;
bool load_font(const char* font_name, unsigned face_index, glyph_rendering ren_type,
glyph_rendering renderingType = _RenderTypeFor(font, forceVector);
glyph_rendering renderingType = _RenderTypeFor(font, forceVector);
/*static*/ glyph_rendering
glyph_rendering renderingType = gSubpixelAntialiasing ?
static glyph_rendering _RenderTypeFor(const ServerFont& font,
FT_Encoding charMap, glyph_rendering ren_type, bool hinting,
glyph_rendering fGlyphRendering;
glyph_rendering ren_type,