BKeymap
class BKeymap {
BKeymap();
virtual ~BKeymap();
bool operator==(const BKeymap& other) const;
bool operator!=(const BKeymap& other) const;
BKeymap& operator=(const BKeymap& other);
class Keymap : public BKeymap {
BKeymap keymap;
BKeymap keymap;
BKeymap keymap;
class Keymap : public BKeymap {
BKeymap::SetToCurrent()
BKeymap::SetToDefault()
BKeymap::Unset()
BKeymap::IsModifierKey(uint32 keyCode) const
BKeymap::Modifier(uint32 keyCode) const
BKeymap::KeyForModifier(uint32 modifier) const
BKeymap::ActiveDeadKey(uint32 keyCode, uint32 modifiers) const
BKeymap::DeadKey(uint32 keyCode, uint32 modifiers, bool* _isEnabled) const
BKeymap::IsDeadSecondKey(uint32 keyCode, uint32 modifiers,
BKeymap::GetChars(uint32 keyCode, uint32 modifiers, uint8 activeDeadKey,
BKeymap::GetModifiedCharacters(const char* in, int32 inModifiers,
BKeymap::BKeymap()
BKeymap::operator==(const BKeymap& other) const
BKeymap::operator!=(const BKeymap& other) const
BKeymap&
BKeymap::operator=(const BKeymap& other)
BKeymap::Offset(uint32 keyCode, uint32 modifiers, uint32* _table) const
BKeymap::~BKeymap()
BKeymap::DeadKeyIndex(int32 offset) const
BKeymap::SetTo(const char* path)
BKeymap::SetTo(BDataIO& stream)
BKeymap keymap;
class Keymap : public BKeymap {
BKeymap keymap;
BKeymap keymap;
BKeymap fCurrentKeymap;
BKeymap fDefaultKeymap;