Symbol: floating
src/servers/app/Desktop.cpp
3020
for (Window* floating = fSubsetWindows.FirstWindow(); floating != NULL;
src/servers/app/Desktop.cpp
3021
floating = floating->NextWindow(kSubsetList)) {
src/servers/app/Desktop.cpp
3023
if (floating->Feel() != B_FLOATING_SUBSET_WINDOW_FEEL
src/servers/app/Desktop.cpp
3024
&& floating->Feel() != B_FLOATING_APP_WINDOW_FEEL)
src/servers/app/Desktop.cpp
3028
&& floating->HasInSubset(fFront)) {
src/servers/app/Desktop.cpp
3030
if (_Windows(previousWorkspace).HasWindow(floating)
src/servers/app/Desktop.cpp
3032
&& !floating->InSubsetWorkspace(previousWorkspace)) {
src/servers/app/Desktop.cpp
3034
_Windows(previousWorkspace).RemoveWindow(floating);
src/servers/app/Desktop.cpp
3035
floating->SetCurrentWorkspace(-1);
src/servers/app/Desktop.cpp
3038
if (!_Windows(nextWorkspace).HasWindow(floating)) {
src/servers/app/Desktop.cpp
3040
_Windows(nextWorkspace).AddWindow(floating,
src/servers/app/Desktop.cpp
3041
floating->Frontmost(_Windows(nextWorkspace).FirstWindow(),
src/servers/app/Desktop.cpp
3043
floating->SetCurrentWorkspace(nextWorkspace);
src/servers/app/Desktop.cpp
3045
_ShowWindow(floating);
src/servers/app/Desktop.cpp
3050
} else if (_Windows(previousWorkspace).HasWindow(floating)
src/servers/app/Desktop.cpp
3051
&& !floating->InSubsetWorkspace(previousWorkspace)) {
src/servers/app/Desktop.cpp
3054
_Windows(previousWorkspace).RemoveWindow(floating);
src/servers/app/Desktop.cpp
3055
floating->SetCurrentWorkspace(-1);
src/servers/app/Desktop.cpp
3056
_HideWindow(floating);
src/servers/app/Desktop.cpp
3058
if (FocusWindow() == floating)
src/system/kernel/lib/kernel_vsprintf.cpp
398
floating(outBuffer, value, fieldWidth, flags | SIGN);