BInputServerFilter
class BInputServerFilter {
BInputServerFilter();
virtual ~BInputServerFilter();
class BInputServerMethod : public BInputServerFilter {
extern "C" BInputServerFilter* instantiate_input_filter() {
extern "C" _EXPORT BInputServerFilter* instantiate_input_filter();
class MinimizeAllInputFilter : public BInputServerFilter {
BInputServerFilter* instantiate_input_filter()
extern "C" _EXPORT BInputServerFilter* instantiate_input_filter();
class PadBlocker : public BInputServerFilter
extern "C" _EXPORT BInputServerFilter* instantiate_input_filter();
BInputServerFilter*
class ScreenSaverFilter : public BInputServerFilter, BLocker {
class BInputServerFilter;
BInputServerFilter* instantiate_input_filter()
extern "C" _EXPORT BInputServerFilter* instantiate_input_filter();
class ShortcutsServerFilter : public BInputServerFilter {
extern "C" BInputServerFilter* instantiate_input_filter() {
extern "C" _EXPORT BInputServerFilter* instantiate_input_filter();
class SwitchWorkspaceInputFilter : public BInputServerFilter {
BInputServerFilter* filter = instantiate_add_on<BInputServerFilter>(
AddOnManager::_RegisterFilter(BInputServerFilter* filter, const entry_ref& ref,
status_t _RegisterFilter(BInputServerFilter* filter,
BInputServerFilter* filter = (BInputServerFilter*)gInputFilterList.ItemAt(i);
InputServer::_FilterEvent(BInputServerFilter* filter, EventList& events,
void _FilterEvent(BInputServerFilter* filter, EventList& events,
BInputServerFilter::_ReservedInputServerFilter1()
BInputServerFilter::_ReservedInputServerFilter2()
BInputServerFilter::_ReservedInputServerFilter3()
BInputServerFilter::_ReservedInputServerFilter4()
BInputServerFilter::BInputServerFilter()
BInputServerFilter::~BInputServerFilter()
BInputServerFilter::InitCheck()
BInputServerFilter::Filter(BMessage *message,
BInputServerFilter::GetScreenRegion(BRegion *region) const
extern "C" _EXPORT BInputServerFilter* instantiate_input_filter();
class MsgSpy : public BInputServerFilter
BInputServerFilter* instantiate_input_filter()