BInputDevice
class BInputDevice;
BInputDevice* find_input_device(const char* name);
class BInputDevice {
~BInputDevice();
friend BInputDevice* find_input_device(const char* name);
BInputDevice();
BInputDevice *device;
device = (BInputDevice *) list.ItemAt(i);
BInputDevice *device;
BInputDevice *device;
BInputDevice::Name() const
BInputDevice::Type() const
BInputDevice::IsRunning() const
BInputDevice::Start()
BInputDevice::Stop()
BInputDevice::Control(uint32 code, BMessage *message)
BInputDevice::Start(input_device_type type)
BInputDevice::Stop(input_device_type type)
BInputDevice::Control(input_device_type type, uint32 code, BMessage *message)
BInputDevice::BInputDevice()
BInputDevice::_SetNameAndType(const char *name, input_device_type type)
BInputDevice *
BInputDevice *dev = new (std::nothrow) BInputDevice;
BInputDevice *dev = new (std::nothrow) BInputDevice;
BInputDevice::~BInputDevice()
InputKeyboard::InputKeyboard(BInputDevice* dev)
InputKeyboard(BInputDevice* dev);
InputMouse::InputMouse(BInputDevice* dev, MouseSettings* settings)
InputMouse(BInputDevice* dev, MouseSettings* settings);
TouchpadPref::TouchpadPref(BInputDevice* device)
TouchpadPref(BInputDevice* device);
BInputDevice* fTouchPad;
TouchpadPrefView::TouchpadPrefView(BInputDevice* dev)
TouchpadPrefView(BInputDevice* dev);
BInputDevice* device = find_input_device(name);
BInputDevice* dev = (BInputDevice*)devList.ItemAt(i);
InputWindow::AddDevice(BInputDevice* dev)
void AddDevice(BInputDevice* device);
BInputDevice *device = (BInputDevice*)list.ItemAt(i);
BInputDevice::Start(B_POINTING_DEVICE);
BInputDevice *device = (BInputDevice*)list.ItemAt(i);
BInputDevice::Stop(B_POINTING_DEVICE);
BInputDevice *device = (BInputDevice*)list.ItemAt(i);
BInputDevice::Start(B_POINTING_DEVICE);
BInputDevice *device = (BInputDevice*)list.ItemAt(i);
BInputDevice::Stop(B_POINTING_DEVICE);
BInputDevice *device = (BInputDevice*)list.ItemAt(i);
BInputDevice::Start(B_POINTING_DEVICE);
BInputDevice *device = (BInputDevice*)list.ItemAt(i);