fTeamMemory
TeamMemory* fTeamMemory;
{ return fTeamMemory; }
TeamMemory* fTeamMemory;
fTeamMemory(teamMemory),
if (fTeamMemory->ReadMemory(esp, &address, 4) == 4) {
if (fTeamMemory->ReadMemory(eip, &code, 1) == 1
if (fTeamMemory->ReadMemory(eip, &data, 1) != 1)
if (fTeamMemory->ReadMemory(stack, &address, 4) == 4) {
&& fTeamMemory->ReadMemory(framePointer, frameData, 8) == 8) {
ssize_t bytesRead = fTeamMemory->ReadMemory(functionAddress, buffer,
ssize_t bytesRead = fTeamMemory->ReadMemory(address, buffer, size);
ssize_t bytesRead = fTeamMemory->ReadMemory(address, buffer,
ssize_t bytesRead = fTeamMemory->ReadMemory(info.TargetAddress(),
if (fTeamMemory->ReadMemory(function->Address(), buffer, 3) != 3)
if (fTeamMemory->ReadMemory(rsp, &address, 8) == 8) {
if (fTeamMemory->ReadMemory(rip, &code, 1) == 1
if (fTeamMemory->ReadMemory(rip, &data, 1) != 1)
if (fTeamMemory->ReadMemory(stack, &address, 8) == 8) {
&& fTeamMemory->ReadMemory(framePointer, frameData, 16) == 16) {
ssize_t bytesRead = fTeamMemory->ReadMemory(functionAddress, buffer,
ssize_t bytesRead = fTeamMemory->ReadMemory(address, buffer, size);
ssize_t bytesRead = fTeamMemory->ReadMemory(address, buffer,
ssize_t bytesRead = fTeamMemory->ReadMemory(info.TargetAddress(),
if (fTeamMemory->ReadMemory(function->Address(), buffer,
ssize_t bytesRead = fTeamMemory->ReadMemory(address, buffer, size);
TeamMemory* fTeamMemory;
TeamMemory* fTeamMemory;
TeamMemory* fTeamMemory;
fTeamMemory(teamMemory),
fTeamMemory->AcquireReference();
fTeamMemory->ReleaseReference();
ssize_t result = fTeamMemory->ReadMemory(fMemoryBlock->BaseAddress(),
status_t error = fTeamMemory->GetMemoryProperties(
fTeamMemory(teamMemory),
fTeamMemory->AcquireReference();
fTeamMemory->ReleaseReference();
ssize_t result = fTeamMemory->WriteMemory(fTargetAddress, fData, fSize);
fTeamMemory(teamMemory),
bytesRead = fTeamMemory->ReadMemory(address,
ssize_t bytesRead = fTeamMemory->ReadMemory(location.ToUInt64(),
fTeamMemory(teamMemory),
return fTeamMemory->ReadMemoryString(location.ToUInt64(),
fTeamMemory->AcquireReference();
fTeamMemory->ReleaseReference();
TeamMemory* fTeamMemory;