fSoundCount
for (int32 i = 0; i < fSoundCount; i++)
GameSoundBuffer ** sounds = new GameSoundBuffer*[fSoundCount + kGrowth];
for (int32 i = 0; i < fSoundCount; i++)
for (int32 i = fSoundCount; i < fSoundCount + kGrowth; i++)
fSoundCount += kGrowth;
return fSoundCount - kGrowth;
for (int32 i = 0; i < fSoundCount; i++) {
int32 fSoundCount;