BIGMYSTERY
thisPointInRadians = 2.0 * M_PI * (double) s->mystery / (double) BIGMYSTERY;
thisPointInRadians = 2.0 * M_PI * (double)s->mystery / (double)BIGMYSTERY;
/ (double)BIGMYSTERY;
/ (double)BIGMYSTERY;
/ (double) BIGMYSTERY;
thisPointInRadians = 2.0 * M_PI * (double) s->mystery / (double) BIGMYSTERY;
/ (double)BIGMYSTERY;