fResizeThreshold
int32 fResizeThreshold;
if (fItemCount <= fResizeThreshold)
if (fItemCount <= fResizeThreshold)
} else if (targetSize <= fResizeThreshold)
newSize = fResizeThreshold;
fResizeThreshold = (fPhysicalSize / 4);
if (fResizeThreshold < fBlockSize)
fResizeThreshold = 0;