fRemaining
float fRemaining = handleDragUpdate(fYDelta);
fPrevPoint.y -= fRemaining;
return fRemaining;
if (fRemaining < sizeof(T) * count)
fRemaining -= sizeof(T) * count;
BMemoryIO stream(fBuffer, fRemaining);
printf("fRemaining: %ld\n", fRemaining);
fRemaining -= stream.Position();
if (fRemaining == 0)
size = fRemaining;
fRemaining = 0;
size_t fRemaining;