BGridLayoutBuilder
class BGridLayoutBuilder {
BGridLayoutBuilder(float horizontal
BGridLayoutBuilder(BGridLayout* layout);
BGridLayoutBuilder(BGridView* view);
BGridLayoutBuilder& GetGridLayout(BGridLayout** _layout);
BGridLayoutBuilder& GetView(BView** _view);
BGridLayoutBuilder& Add(BView* view, int32 column, int32 row,
BGridLayoutBuilder& Add(BLayoutItem* item, int32 column, int32 row,
BGridLayoutBuilder& SetColumnWeight(int32 column, float weight);
BGridLayoutBuilder& SetRowWeight(int32 row, float weight);
BGridLayoutBuilder& SetInsets(float left, float top, float right,
fView = BGridLayoutBuilder(spacing, spacing)
fView = BGridLayoutBuilder(spacing, spacing)
fView = BGridLayoutBuilder(spacing, spacing)
fView = BGridLayoutBuilder(spacing, spacing)
.Add(BGridLayoutBuilder()
BGridLayout* gridLayout = BGridLayoutBuilder(5.0)
.Add(BGridLayoutBuilder()
.Add(BGridLayoutBuilder(6, 2)
.Add(BGridLayoutBuilder(6, 2)
.Add(BGridLayoutBuilder(B_USE_SMALL_SPACING, B_USE_SMALL_SPACING)
.Add(BGridLayoutBuilder(0, spacing)
.Add(BGridLayoutBuilder(spacing / 2, spacing / 2)
BView* view = BGridLayoutBuilder(spacing / 2, spacing / 2)
BView* view = BGridLayoutBuilder(spacing / 2, spacing / 2)
BGridLayoutBuilder&
BGridLayoutBuilder::SetInsets(float left, float top, float right, float bottom)
BGridLayoutBuilder::operator BGridLayout*()
BGridLayoutBuilder::BGridLayoutBuilder(float horizontalSpacing,
BGridLayoutBuilder::BGridLayoutBuilder(BGridLayout* layout)
BGridLayoutBuilder::BGridLayoutBuilder(BGridView* view)
BGridLayoutBuilder::GridLayout() const
BGridLayoutBuilder::View() const
BGridLayoutBuilder&
BGridLayoutBuilder::GetGridLayout(BGridLayout** _layout)
BGridLayoutBuilder&
BGridLayoutBuilder::GetView(BView** _view)
BGridLayoutBuilder&
BGridLayoutBuilder::Add(BView* view, int32 column, int32 row,
BGridLayoutBuilder&
BGridLayoutBuilder::Add(BLayoutItem* item, int32 column, int32 row,
BGridLayoutBuilder&
BGridLayoutBuilder::SetColumnWeight(int32 column, float weight)
BGridLayoutBuilder&
BGridLayoutBuilder::SetRowWeight(int32 row, float weight)
BGridLayoutBuilder gradients(2.0);