BGameSoundDevice
BGameSoundDevice* device = NULL);
BGameSoundDevice* device = NULL);
BGameSoundDevice* device = NULL);
BGameSoundDevice* fDevice;
class BGameSoundDevice;
BGameSound(BGameSoundDevice* device = NULL);
BGameSoundDevice* Device() const;
BGameSoundDevice* device = NULL);
BPushGameSound(BGameSoundDevice* device);
BGameSoundDevice* device = NULL);
BGameSoundDevice* device = NULL);
BGameSoundDevice* device = NULL);
BGameSoundDevice* device = NULL);
BStreamingGameSound(BGameSoundDevice* device);
BGameSoundDevice* device)
BGameSoundDevice* device)
BGameSoundDevice* device)
BGameSound::BGameSound(BGameSoundDevice *device)
fDevice = BGameSoundDevice::GetDefaultDevice();
fDevice = BGameSoundDevice::GetDefaultDevice();
BGameSoundDevice::ReleaseDevice();
BGameSoundDevice *
BGameSoundDevice::Format() const
BGameSoundDevice::Format(gs_id sound) const
BGameSoundDevice::SetInitError(status_t error)
BGameSoundDevice::CreateBuffer(gs_id* sound, const gs_audio_format* format,
BGameSoundDevice::CreateBuffer(gs_id* sound, const void* object,
BGameSoundDevice::ReleaseBuffer(gs_id sound)
BGameSoundDevice::Buffer(gs_id sound, gs_audio_format* format, void*& data)
BGameSoundDevice::StartPlaying(gs_id sound)
BGameSoundDevice::StopPlaying(gs_id sound)
BGameSoundDevice::IsPlaying(gs_id sound)
BGameSoundDevice::GetAttributes(gs_id sound, gs_attribute* attributes,
BGameSoundDevice::SetAttributes(gs_id sound, gs_attribute* attributes,
BGameSoundDevice::AllocateSound()
static BGameSoundDevice* sDevice = NULL;
BGameSoundDevice*
BGameSoundDevice::GetDefaultDevice()
sDevice = new BGameSoundDevice();
BGameSoundDevice::ReleaseDevice()
BGameSoundDevice::BGameSoundDevice()
BGameSoundDevice::~BGameSoundDevice()
BGameSoundDevice::InitCheck() const
class BGameSoundDevice {
static BGameSoundDevice* GetDefaultDevice();
BGameSoundDevice();
virtual ~BGameSoundDevice();
BGameSoundDevice *device)
BPushGameSound::BPushGameSound(BGameSoundDevice * device)
BGameSoundDevice *device)
BSimpleGameSound::BSimpleGameSound(const char *inFile, BGameSoundDevice *device)
const gs_audio_format *format, BGameSoundDevice *device)
BGameSoundDevice *device)
BStreamingGameSound::BStreamingGameSound(BGameSoundDevice *device)