Symbol: BGameSoundDevice
headers/os/game/FileGameSound.h
27
BGameSoundDevice* device = NULL);
headers/os/game/FileGameSound.h
31
BGameSoundDevice* device = NULL);
headers/os/game/FileGameSound.h
35
BGameSoundDevice* device = NULL);
headers/os/game/GameSound.h
115
BGameSoundDevice* fDevice;
headers/os/game/GameSound.h
13
class BGameSoundDevice;
headers/os/game/GameSound.h
17
BGameSound(BGameSoundDevice* device = NULL);
headers/os/game/GameSound.h
23
BGameSoundDevice* Device() const;
headers/os/game/PushGameSound.h
19
BGameSoundDevice* device = NULL);
headers/os/game/PushGameSound.h
40
BPushGameSound(BGameSoundDevice* device);
headers/os/game/SimpleGameSound.h
17
BGameSoundDevice* device = NULL);
headers/os/game/SimpleGameSound.h
20
BGameSoundDevice* device = NULL);
headers/os/game/SimpleGameSound.h
25
BGameSoundDevice* device = NULL);
headers/os/game/StreamingGameSound.h
24
BGameSoundDevice* device = NULL);
headers/os/game/StreamingGameSound.h
43
BStreamingGameSound(BGameSoundDevice* device);
src/kits/game/FileGameSound.cpp
102
BGameSoundDevice* device)
src/kits/game/FileGameSound.cpp
58
BGameSoundDevice* device)
src/kits/game/FileGameSound.cpp
76
BGameSoundDevice* device)
src/kits/game/GameSound.cpp
25
BGameSound::BGameSound(BGameSoundDevice *device)
src/kits/game/GameSound.cpp
32
fDevice = BGameSoundDevice::GetDefaultDevice();
src/kits/game/GameSound.cpp
43
fDevice = BGameSoundDevice::GetDefaultDevice();
src/kits/game/GameSound.cpp
54
BGameSoundDevice::ReleaseDevice();
src/kits/game/GameSound.cpp
65
BGameSoundDevice *
src/kits/game/GameSoundDevice.cpp
103
BGameSoundDevice::Format() const
src/kits/game/GameSoundDevice.cpp
110
BGameSoundDevice::Format(gs_id sound) const
src/kits/game/GameSoundDevice.cpp
117
BGameSoundDevice::SetInitError(status_t error)
src/kits/game/GameSoundDevice.cpp
124
BGameSoundDevice::CreateBuffer(gs_id* sound, const gs_audio_format* format,
src/kits/game/GameSoundDevice.cpp
151
BGameSoundDevice::CreateBuffer(gs_id* sound, const void* object,
src/kits/game/GameSoundDevice.cpp
180
BGameSoundDevice::ReleaseBuffer(gs_id sound)
src/kits/game/GameSoundDevice.cpp
197
BGameSoundDevice::Buffer(gs_id sound, gs_audio_format* format, void*& data)
src/kits/game/GameSoundDevice.cpp
214
BGameSoundDevice::StartPlaying(gs_id sound)
src/kits/game/GameSoundDevice.cpp
230
BGameSoundDevice::StopPlaying(gs_id sound)
src/kits/game/GameSoundDevice.cpp
246
BGameSoundDevice::IsPlaying(gs_id sound)
src/kits/game/GameSoundDevice.cpp
255
BGameSoundDevice::GetAttributes(gs_id sound, gs_attribute* attributes,
src/kits/game/GameSoundDevice.cpp
266
BGameSoundDevice::SetAttributes(gs_id sound, gs_attribute* attributes,
src/kits/game/GameSoundDevice.cpp
277
BGameSoundDevice::AllocateSound()
src/kits/game/GameSoundDevice.cpp
36
static BGameSoundDevice* sDevice = NULL;
src/kits/game/GameSoundDevice.cpp
40
BGameSoundDevice*
src/kits/game/GameSoundDevice.cpp
41
BGameSoundDevice::GetDefaultDevice()
src/kits/game/GameSoundDevice.cpp
46
sDevice = new BGameSoundDevice();
src/kits/game/GameSoundDevice.cpp
54
BGameSoundDevice::ReleaseDevice()
src/kits/game/GameSoundDevice.cpp
67
BGameSoundDevice::BGameSoundDevice()
src/kits/game/GameSoundDevice.cpp
82
BGameSoundDevice::~BGameSoundDevice()
src/kits/game/GameSoundDevice.cpp
96
BGameSoundDevice::InitCheck() const
src/kits/game/GameSoundDevice.h
17
class BGameSoundDevice {
src/kits/game/GameSoundDevice.h
19
static BGameSoundDevice* GetDefaultDevice();
src/kits/game/GameSoundDevice.h
23
BGameSoundDevice();
src/kits/game/GameSoundDevice.h
24
virtual ~BGameSoundDevice();
src/kits/game/PushGameSound.cpp
21
BGameSoundDevice *device)
src/kits/game/PushGameSound.cpp
39
BPushGameSound::BPushGameSound(BGameSoundDevice * device)
src/kits/game/SimpleGameSound.cpp
25
BGameSoundDevice *device)
src/kits/game/SimpleGameSound.cpp
34
BSimpleGameSound::BSimpleGameSound(const char *inFile, BGameSoundDevice *device)
src/kits/game/SimpleGameSound.cpp
50
const gs_audio_format *format, BGameSoundDevice *device)
src/kits/game/StreamingGameSound.cpp
36
BGameSoundDevice *device)
src/kits/game/StreamingGameSound.cpp
50
BStreamingGameSound::BStreamingGameSound(BGameSoundDevice *device)