BGradientRadialFocus
friend class BGradientRadialFocus;
class BGradientRadialFocus : public BGradient {
BGradientRadialFocus();
BGradientRadialFocus(const BPoint& center,
BGradientRadialFocus(float cx, float cy,
BGradientRadialFocus gradient;
return new (std::nothrow) BGradientRadialFocus();
BGradientRadialFocus* radialFocus =
(BGradientRadialFocus*)gradient;
const BGradientRadialFocus* radialFocus
= (BGradientRadialFocus*)&gradient;
return new (std::nothrow) BGradientRadialFocus();
BGradientRadialFocus::Radius() const
BGradientRadialFocus::SetRadius(float radius)
BGradientRadialFocus::BGradientRadialFocus()
BGradientRadialFocus::BGradientRadialFocus(const BPoint& center, float radius,
BGradientRadialFocus::BGradientRadialFocus(float cx, float cy, float radius,
BGradientRadialFocus::Center() const
BGradientRadialFocus::SetCenter(const BPoint& center)
BGradientRadialFocus::SetCenter(float cx, float cy)
BGradientRadialFocus::Focal() const
BGradientRadialFocus::SetFocal(const BPoint& focal)
BGradientRadialFocus::SetFocal(float fx, float fy)
BGradientRadialFocus* radialFocus =
(BGradientRadialFocus*)gradient;
const BGradientRadialFocus& radialGradient
= (const BGradientRadialFocus&) gradient;
class BGradientRadialFocus;
const BGradientRadialFocus* radialFocus
= dynamic_cast<const BGradientRadialFocus *>(&gradient);
gradient = new(std::nothrow) BGradientRadialFocus(center, radius,
BGradientRadialFocus gradient(0, 0, 10, 10, 5);
BGradientRadialFocus gradient(0, 0, 10, 10, 5);
BGradientRadialFocus gradient(0, 0, 10, 10, 5);
BGradientRadialFocus gradient(0, 0, 10, 10, 5);
BGradientRadialFocus gradient(10.0, 20.0, 10.0, 30.0, 40.0);