BGradientRadial
friend class BGradientRadial;
class BGradientRadial : public BGradient {
BGradientRadial();
BGradientRadial(const BPoint& center,
BGradientRadial(float cx, float cy,
BGradientRadial gradient;
return new (std::nothrow) BGradientRadial();
BGradientRadial* radial = (BGradientRadial*)gradient;
const BGradientRadial* radial = (BGradientRadial*)&gradient;
return new (std::nothrow) BGradientRadial();
BGradientRadial::BGradientRadial()
BGradientRadial::BGradientRadial(const BPoint& center, float radius)
BGradientRadial::BGradientRadial(float cx, float cy, float radius)
BGradientRadial::Center() const
BGradientRadial::SetCenter(const BPoint& center)
BGradientRadial::SetCenter(float cx, float cy)
BGradientRadial::Radius() const
BGradientRadial::SetRadius(float radius)
BGradientRadial bodyGradient(28, 24, 128);
BGradientRadial* radial = (BGradientRadial*) gradient;
const BGradientRadial& radialGradient
= (const BGradientRadial&) gradient;
class BGradientRadial;
const BGradientRadial* radial
= dynamic_cast<const BGradientRadial *>(&gradient);
gradient = new(std::nothrow) BGradientRadial(center, radius);
BGradientRadial gradient(10, 10, 10);
BGradientRadial gradient(10, 10, 10);
BGradientRadial gradient(10, 10, 10);
BGradientRadial gradient(10, 10, 10);
BGradientRadial go(center, radius);
BGradientRadial g1(100, 100, 50);
BGradientRadial g2(300, 100, 100);
BGradientRadial g(center, radius);
BGradientRadial gradient(10.0, 20.0, 10.0);