BGradientDiamond
friend class BGradientDiamond;
class BGradientDiamond : public BGradient {
BGradientDiamond();
BGradientDiamond(const BPoint& center);
BGradientDiamond(float cx, float cy);
BGradientDiamond gradient;
return new (std::nothrow) BGradientDiamond();
BGradientDiamond* diamond = (BGradientDiamond*)gradient;
const BGradientDiamond* diamond = (BGradientDiamond*)&gradient;
return new (std::nothrow) BGradientDiamond();
BGradientDiamond::BGradientDiamond()
BGradientDiamond::BGradientDiamond(const BPoint& center)
BGradientDiamond::BGradientDiamond(float cx, float cy)
BGradientDiamond::Center() const
BGradientDiamond::SetCenter(const BPoint& center)
BGradientDiamond::SetCenter(float cx, float cy)
BGradientDiamond* diamond = (BGradientDiamond*) gradient;
const BGradientDiamond& diamontGradient
= (const BGradientDiamond&) gradient;
class BGradientDiamond;
const BGradientDiamond* diamond
= dynamic_cast<const BGradientDiamond *>(&gradient);
gradient = new(std::nothrow) BGradientDiamond(center);
BGradientDiamond gradient(0, 10);
BGradientDiamond gradient(0, 10);
BGradientDiamond gradient(0, 10);
BGradientDiamond gradient(0, 10);
BGradientDiamond gradient(10.0, 20.0);