fmod
extern double fmod(double x, double y);
std::fmod(imageableArea.Width(), 72.) == 0.0 ? "whole inches" : "not whole inches",
std::fmod(imageableArea.Height(), 72.) == 0.0 ? "whole inches" : "not whole inches"
pv->point.x = bounds.left + fmod(lrand48(), bounds.Width());
pv->point.y = bounds.top + fmod(lrand48(), bounds.Height());
pv->vector.x = min + fmod(lrand48(), max - min);
pv->vector.y = min + fmod(lrand48(), max - min);
remaining = fmod(distance, dragScaleFactor());
float rotation = fmod(360.0 - fParent->ViewSpaceRotation() + 22.5, 180.0);
float rotation = fmod(360.0 - fParent->ViewSpaceRotation() + 22.5, 180.0);
float tabWidth = fTabWidth - fmod(location, fTabWidth);
start_angle = fmod(start_angle, 2.0 * pi);
return fmod(x, y);
angle = fmod(angle, 360.0); /* prevents eventual overflow */
return v1 + fmod(rand() / 1000.0, (v2 - v1));
return v2 + fmod(rand() / 1000.0, (v1 - v2));
return v1 + fmod(rand() / 1000.0, (v2 - v1));
return v2 + fmod(rand() / 1000.0, (v1 - v2));
return v1 + fmod(rand() / 1000.0, (v2 - v1));
return v2 + fmod(rand() / 1000.0, (v1 - v2));