Symbol: floating
src/servers/app/Desktop.cpp
2992
for (Window* floating = fSubsetWindows.FirstWindow(); floating != NULL;
src/servers/app/Desktop.cpp
2993
floating = floating->NextWindow(kSubsetList)) {
src/servers/app/Desktop.cpp
2995
if (floating->Feel() != B_FLOATING_SUBSET_WINDOW_FEEL
src/servers/app/Desktop.cpp
2996
&& floating->Feel() != B_FLOATING_APP_WINDOW_FEEL)
src/servers/app/Desktop.cpp
3000
&& floating->HasInSubset(fFront)) {
src/servers/app/Desktop.cpp
3002
if (_Windows(previousWorkspace).HasWindow(floating)
src/servers/app/Desktop.cpp
3004
&& !floating->InSubsetWorkspace(previousWorkspace)) {
src/servers/app/Desktop.cpp
3006
_Windows(previousWorkspace).RemoveWindow(floating);
src/servers/app/Desktop.cpp
3007
floating->SetCurrentWorkspace(-1);
src/servers/app/Desktop.cpp
3010
if (!_Windows(nextWorkspace).HasWindow(floating)) {
src/servers/app/Desktop.cpp
3012
_Windows(nextWorkspace).AddWindow(floating,
src/servers/app/Desktop.cpp
3013
floating->Frontmost(_Windows(nextWorkspace).FirstWindow(),
src/servers/app/Desktop.cpp
3015
floating->SetCurrentWorkspace(nextWorkspace);
src/servers/app/Desktop.cpp
3017
_ShowWindow(floating);
src/servers/app/Desktop.cpp
3022
} else if (_Windows(previousWorkspace).HasWindow(floating)
src/servers/app/Desktop.cpp
3023
&& !floating->InSubsetWorkspace(previousWorkspace)) {
src/servers/app/Desktop.cpp
3026
_Windows(previousWorkspace).RemoveWindow(floating);
src/servers/app/Desktop.cpp
3027
floating->SetCurrentWorkspace(-1);
src/servers/app/Desktop.cpp
3028
_HideWindow(floating);
src/servers/app/Desktop.cpp
3030
if (FocusWindow() == floating)
src/system/kernel/lib/kernel_vsprintf.cpp
398
floating(outBuffer, value, fieldWidth, flags | SIGN);