floatToVector
floatToVector cmv;
floatToVector color[4];
floatToVector position[3];
floatToVector oldposition[3];
floatToVector delta[3];
floatToVector time;
floatToVector seraphimVertices[NUMSMOKEPARTICLES*2+1];
floatToVector seraphimColors[NUMSMOKEPARTICLES*4+1];