flip_y
void flip(bool flip_y) { m_flip = flip_y; }
void path_base<VC>::flip_y(double y1, double y2)
void flip_y(double y1, double y2);
const trans_affine& flip_y();
bool flip_y,
if(flip_y) y1 = -y1;
if(flip_y) y1 = -y1;
if(flip_y) { y1 = -y1; y2 = -y2; }
if(flip_y) { y1 = -y1; y2 = -y2; }
if(flip_y) { y1 = -y1; y2 = -y2; }
if(flip_y) { y1 = -y1; y2 = -y2; y3 = -y3; }
if(flip_y) { y1 = -y1; y2 = -y2; y3 = -y3; }
bool flip_y,
if(flip_y)
bool flip_y,
if(flip_y)
void flip_y(bool f);
bool flip_y() const { return m_flip_y; }
if (flip_y) y1 = -y1;
if (flip_y) y1 = -y1;
if (flip_y) { y1 = -y1; y2 = -y2; }
if (flip_y) { y1 = -y1; y2 = -y2; }
if (flip_y) { y1 = -y1; y2 = -y2; }
if (flip_y) { y1 = -y1; y2 = -y2; y3 = -y3; }
if (flip_y) { y1 = -y1; y2 = -y2; y3 = -y3; }
bool flip_y, Scanline& sl, ScanlineStorage& storage)
if (flip_y) {
bool flip_y, Scanline& sl, ScanlineStorage& storage)
if (flip_y) {
bool flip_y, Scanline& sl, ScanlineStorage& storage)
if (flip_y) {
decompose_ft_outline(const FT_Outline& outline, bool flip_y, PathStorage& path)