fId
uint32 Id() { return static_cast<uint32>(B_BENDIAN_TO_HOST_INT32(fId)); }
uint32 fId;
int32 fId;
fDev->fRegs->queueNotify = fId;
fDev->fRegs->queueSel = fId;
fId(id),
fDev->fRegs->queueSel = fId;
int32 fId;
const uint32 fId;
inline uint16 DeviceId() { return (fId >> 16) & 0xffff; }
inline uint16 VendorId() { return (fId) & 0xffff; }
inline uint32 Id() { return fId; }
fId(1),
int64 fId;
return atomic_add64(&fId, 1);
fId(to_vnode_id(address)),
fFileCache = file_cache_create(fVolume->ID(), fId, Length());
fFileMap = file_map_create(fVolume->ID(), fId, Length());
ino_t fId;
ino_t Id() { return fId; }
if (fNode->di_ino != fId) {
xfs_agnumber_t agNo = INO_TO_AGNO(fId, fVolume);
uint32 agRelativeInodeNo = INO_TO_AGINO(fId, fVolume->AgInodeBits());
xfs_off_t offset = INO_TO_BLOCKOFFSET(fId, fVolume);
fId(id),
xfs_ino_t ID() const { return fId; }
xfs_ino_t fId;
*internal_id = fId;
fId = 0;
int32 fId;
fId = internalID;
*_internalID = fId;
int32 fId;
fId = internal_id;
*internal_id = fId;
int32 fId;
fId = id;
uint32 GetId() const { return fId; }
uint32 fId;
fId(0)
if (glIsTexture(fId)) {
GLuint ids[1] = {fId};
return fId;
GLuint fId;
glGenTextures(1, &fId);
glBindTexture(GL_TEXTURE_2D, fId);
fId, (int32) bitmap->Bounds().Width(),
glGenTextures(1, &fId);
glBindTexture(GL_TEXTURE_2D, fId);
glBindTexture(GL_TEXTURE_2D, fId);
fId(-1),
fId(id),
fId(info.fId)
fId = info.fId;
return fId;
int32 fId;
fId(id),
fId(-1),
fId = id;
fId(id),
int32 fId;
int32 Id() const { return fId; }
int32 fId;
int32 Id() const { return fId; }
int32 fId;
int32 fId;
int32 Id() const { return fId; }
fId = 0;
return fId;
if (targetId == fId) { // only if we are the destination
*((uint32*) (buffer + 0)) = fId;
*((uint32*) (buffer + 4)) = cons->fId;
endp->fId = id;
cons->fId = id;
prod->fId = id;
fId(id),
return fId;
::Id fId;
fId(id),
return fId;
::Id fId;
return fId;
fId = id;
BString fId;
fId(),
fId = _GenerateId();
return fId;
fId = id;
message.AddInt64("window_id", fId);
uint64 fId;
fId(-1),
fId = spawn_thread(&RegistrarThread::EntryFunction, fName,
err = fId >= 0 ? B_OK : fId;
err = resume_thread(fId);
return fId;
thread_id fId;
fId(image->info.basic_info.id),
return fId;
image_id fId;
areaInfo->fId = area->id;
return fId;
area_id fId;
, fId(id)
, fId(instrument)
uint16 fId;
uint16 Id() const { return fId; }
uint8 fId;
uint8 Id() const { return fId; }