fill_glyph
void (*fill_glyph)(int32 x, int32 y, int32 width, int32 height, uint8 glyph, uint8 attr);
fill_glyph,
console->module->fill_glyph(0, console->y, console->columns, 1, ' ',
console->module->fill_glyph(0, console->y, console->columns, 1, ' ',
console->module->fill_glyph(0, console->y, console->columns, 1, ' ',
console->module->fill_glyph(0, console->y, console->x + 1, 1, ' ',
console->module->fill_glyph(console->x, console->y,
console->module->fill_glyph(0, 0, console->columns, console->y + 1,
console->module->fill_glyph(console->y, 0, console->columns,
gFrameBufferConsoleModule.fill_glyph(0, fCursorY, fScreenWidth,
sModule->fill_glyph(0, 0, sScreen.columns, 1, ' ', sScreen.attr);
sModule->fill_glyph(sScreen.columns - length, sScreen.y, length,
sModule->fill_glyph(0, 0, sScreen.columns, 2, ' ', sScreen.attr);
sModule->fill_glyph(0, (sScreen.y + 2) % sScreen.rows, sScreen.columns,
sModule->fill_glyph(0, sScreen.y, sScreen.columns, 1, ' ',
sModule->fill_glyph(0, sScreen.y, sScreen.x + 1, 1, ' ',
sModule->fill_glyph(sScreen.x, sScreen.y, sScreen.columns
sModule->fill_glyph(0, sScreen.y, sScreen.columns, 3, ' ', sScreen.attr);