fDepth
for (int32 i = 0; i < fDepth; i++)
fPolygons[fDepth - 1] = start;
for (int32 i = 0; i < fDepth; i++)
return fPolygons[fDepth - 1];
for (int32 i = 0; i < fDepth - 1; i++)
fPolygons[fDepth - 1] = np;
int32 fDepth;
int32 depthBytes = fDepth / 8;
int32 rowBytes = (fWidth * fDepth) / 8;
fDepth = _GetInt16FromStream(fStream);
if (fDepth > 16)
int16 fDepth;
float fDelay, float fDepth);
float fDepth);
int32 fDepth;
fStack[fStackIndex].fDepth = fCurrentListDepth;
fCurrentListDepth = fStack[fStackIndex].fDepth;