fDefaultManager
status = fDefaultManager->Set(node->node, NULL, 0, type);
status = fDefaultManager->Set(input->node.node, input->name,
fDefaultManager->CleanupTeam(team);
status = fDefaultManager->Set(nodeID, NULL, 0, type);
fDefaultManager->SaveState(this);
return fDefaultManager->LoadState();
return fDefaultManager->SaveState(this);
return fDefaultManager->Get(_nodeID, inputName, _inputID, type);
fDefaultManager->Dump();
return fDefaultManager->Rescan();
delete fDefaultManager;
DefaultManager* fDefaultManager;