fConstraints
BObjectList<Constraint> fConstraints;
ConstraintList fConstraints;
fConstraints(new(nothrow) Constraint*[elementCount]),
if (fConstraints)
memset(fConstraints, 0, sizeof(Constraint*) * fElementCount);
Constraint* constraint = fConstraints[i];
fConstraints[i] = NULL;
delete[] fConstraints;
if (!fConstraints || !fWeights || !fSums || !fSumBackups || !fOptimizer)
Constraint** slot = fConstraints + end;
Constraint* constraint = fConstraints[i];
Constraint** end = layouter->fConstraints + i;
Constraint* constraint = fConstraints[i];
Constraint* constraint = fConstraints[i];
Constraint* constraint = fConstraints[i];
Constraint* constraint = fConstraints[i];
Constraint* constraint = fConstraints[i];
Constraint* constraint = fConstraints[i];
Constraint* constraint = fConstraints[i];
Constraint** fConstraints;
fConstraints(),
Constraint* constraint = (Constraint*)fConstraints.ItemAt(i);
equality, fConstraints.CountItems());
if (!fConstraints.AddItem(constraint)) {
int32 count = fConstraints.CountItems();
Constraint* constraint = (Constraint*)other->fConstraints.ItemAt(i);
int32 count = fConstraints.CountItems();
Constraint* constraint = (Constraint*)fConstraints.ItemAt(i);
fConstraints.MakeEmpty();
int32 constraintCount = fConstraints.CountItems() + 1;
Constraint* constraint = (Constraint*)fConstraints.RemoveItem(
int32 constraintCount = fConstraints.CountItems();
((Constraint*)fConstraints.ItemAt(i))->Print();
Constraint* constraint = (Constraint*)fConstraints.ItemAt(i);
Constraint* constraint = (Constraint*)fConstraints.ItemAt(i);
activeConstraints.AddItem(fConstraints.ItemAt(barrier));
BList fConstraints;
fLayout->fConstraints.RemoveItem(constraint);
for (int32 i = 0; i < fConstraints.CountItems(); i++)
Solver()->RemoveConstraint(fConstraints.ItemAt(i), true);
return fConstraints.CountItems();
return fConstraints.ItemAt(index);
fConstraints.AddItem(constraint);
if (!fConstraints.RemoveItem(constraint))
fConstraints.AddItem(constraint);
fConstraints.AddItem(constraint);
fConstraints.AddItem(constraint);
fConstraints.AddItem(constraint);
ConstraintList allConstraints(fConstraints);
const ConstraintList& fConstraints;
fConstraints = (ConstraintList*)&list;
int32 constraintCount = fConstraints->CountItems();
for (int32 c = 0; c < fConstraints->CountItems(); c++) {
Constraint* constraint = fConstraints->ItemAt(c);
int32 constraintCount = fConstraints->CountItems();
int32 constraintCount = fConstraints->CountItems();
fConstraints->ItemAt(i)->PrintToStream();
Constraint* constraint = fConstraints->ItemAt(i);
Constraint* constraint = fConstraints->ItemAt(i);
activeConstraints.AddItem(fConstraints->ItemAt(barrier));
ConstraintList* fConstraints;
for (int32 i = 0; i < fConstraints.CountItems(); i++)
delete (Constraint*)fConstraints.ItemAt(i);
if (!fConstraints.AddItem(constraint))
if (!fConstraints.RemoveItem(constraint))
return fConstraints;
for (int i = 0; i < fConstraints.CountItems(); i++) {
Constraint* c = fConstraints.ItemAt(i);