fCode
: fCode(code),
{ fCode = code; }
{ return fCode; }
uint8 fCode;
: fCode(code),
fCode = code;
fCode(code),
{ return fCode; }
uint8 fCode, fID;
{ return fCode; }
uint8 fCode;
x86_mwait(sCStates[state].fCode | subState, MWAIT_INTERRUPTS_BREAK);
x86_mwait(sCStates[0].fCode, MWAIT_INTERRUPTS_BREAK);
sCStates[sCStateCount].fCode = sCStateCount * 0x10;
uint32 fCode;
fCode(),
fCode(code),
fCode(other.fCode),
return fCode == other.fCode && fName == other.fName && fOrdering == other.fOrdering;
{ return fCode; }
BString fCode;
return fCode == other.fCode && fHeight == other.fHeight && fWidth == other.fWidth;
result.SetToFormat("%s_%" B_PRIu32 "x%" B_PRIu32, fCode.String(), fWidth, fHeight);
result = into->AddString(kKeyCode, fCode);
fCode(""),
fCode(other.fCode),
if (from->FindString(kKeyCode, &fCode) != B_OK)
fCode(code),
return fCode;
return !fCode.IsEmpty() && fWidth > 0 && fHeight > 0;
fCode = other.fCode;
BString fCode;
result = into->AddString(kKeyCode, fCode);
from->FindString(kKeyCode, &fCode);
fCode(),
return fCode;
fCode = value;
fCode = other.fCode;
BString fCode;
result = into->AddString(kKeyCode, fCode);
fCode(""),
if (from->FindString(kKeyCode, &fCode) != B_OK)
fCode(""),
return fCode;
fCode = code;
BString fCode;
fCode(),
fCode(code),
fCode(other.fCode),
return fCode == other.fCode && fName == other.fName;
{ return fCode; }
BString fCode;
fCode(),
fCode(code),
fCode(other.fCode),
fCode = other.fCode;
return fCode == other.fCode
{ return fCode; }
BString fCode;
const uint8* buffer = fCode + fZydisData->offset;
const uint8* buffer = fCode + fZydisData->offset;
const uint8* buffer = fCode + fZydisData->offset;
fCode(NULL),
fCode = (const uint8*)code;
const uint8* fCode;
const uint8* buffer = fCode + fZydisData->offset;
const uint8* buffer = fCode + fZydisData->offset;
const uint8* buffer = fCode + fZydisData->offset;
fCode(NULL),
fCode = (const uint8*)code;
const uint8* fCode;
fCode = code;
uint32 Code() const { return fCode; }
uint32 fCode;
fCode(other.fCode)
const BString& Code() const { return fCode; }
BString fCode;
int32& Code() {return fCode;}
const int32& Code() const {return fCode;}
int32 fCode;
fCode(code),
|| other->fCode != fCode
fFailureCallback(fCode, port, fFailureData);
fCode = code;
uint16 Code() { return fCode; }
uint16 fCode;
void SetCode(debug_debugger_message code) { fCode = code; }
debug_debugger_message Code() const { return fCode; }
debug_debugger_message fCode;
fCode(code),
fCode(code),
fID, fReadCount, fWriteCount, fCode, fResult);
int32 fCode;
fCode(code),
fID, fReadCount, fWriteCount, fCode, fBufferSize, fResult);
int32 fCode;
fCode(code),
fCode(code),
fID, fReadCount, fWriteCount, fCode, fResult);
int32 fCode;