factor
SetWidthAs(Area* area, float factor = 1.0f);
SetHeightAs(Area* area, float factor = 1.0f);
void SetResponse(int response, float factor,
void GetResponse(int* _response, float* factor,
float factor;
factor = (rect.Width() - 2) / (hashMarkCount - 1);
factor = (rect.Height() - 2) / (hashMarkCount - 1);
pos += factor;
pos += factor;
pos += factor;
pos += factor;
double factor = pow(10, -fFractionalDigits);
*outMinValue = (double)fMinFixed * factor;
*outMaxValue = (double)fMaxFixed * factor;
double factor = pow(10, fFractionalDigits);
(int64)floor(minValue * factor) :
(int64)ceil(minValue * factor);
(int64)floor(maxValue * factor) :
(int64)ceil(maxValue * factor);
double factor = 2;
factor = 1.0 / factor;
displayDomainSize *= factor;
double factor = 1;
while (rangeSpan * factor < maxLegends / 2) {
factor *= 10;
if (rangeSpan * factor / relativeFactor >= maxLegends) {
if (rangeSpan * factor / relativeFactor >= maxLegends)
double interval = relativeFactor / factor;
uint32 factor = 4;
factor = 1;
fNSecsPerPixel = fNSecsPerPixel * factor / 2;
int factor = 0;
factor = (int)(ceilf(difference / fLineHeight));
_ScrollByLines(factor);
int factor = 0;
factor = (int)(ceilf(difference / fFontInfo->lineHeight));
_ScrollByLines(factor);
factor = (int)(ceilf(difference / fCharacterWidth));
_ScrollHorizontal(factor);
uint32 factor = 1;
result += (data[actualLength - (1 + i)] - '0') * factor;
factor *= 8;
virtual void SetVolume(float factor);
float factor = min_c(width / scaledWidth, height / scaledHeight);
int renderWidth = lround(scaledWidth * factor);
int renderHeight = lround(scaledHeight * factor);
float factor = be_plain_font->Size() / 12.0f;
sCascadeOffset *= factor;
sTopLeft.x *= factor;
sTopLeft.y *= factor;
sWindowRect.left *= factor;
sWindowRect.top *= factor;
sWindowRect.right *= factor;
sWindowRect.bottom *= factor;
float factor = fieldWidth != fHintWidth ? 4.f / 5.f : 1.f;
float widthFactor = fieldWidth / (width / factor);
float heightFactor = fieldHeight / (height / factor);
float factor = 1.f * fShowState / kMaxShowState;
return 1 - (factor - 1) * (factor - 1);
float factor = min_c(max_width / scaled_width, max_height
int render_width = int(scaled_width * factor);
int render_height = int(scaled_height * factor);
fSourceHeight, scaled_width, scaled_height, factor, render_width,
ULONG factor(char **str); /* negation, logical not ~, ! */
sum = factor(str);
val = factor(str);
float factor;
factor = (rect.Width() - 2) / (hashMarkCount - 1);
factor = (rect.Height() - 2) / (hashMarkCount - 1);
pos += factor;
pos += factor;
pos += factor;
pos += factor;
BContinuousParameter::SetResponse(int resp, float factor, float offset)
fFactor = factor;
Area::SetWidthAs(Area* area, float factor)
return fLS->AddConstraint(-1.0, fLeft, 1.0, fRight, factor, area->Left(),
-factor, area->Right(), kEQ, 0.0);
Area::SetHeightAs(Area* area, float factor)
return fLS->AddConstraint(-1.0, fTop, 1.0, fBottom, factor, area->Top(),
-factor, area->Bottom(), kEQ, 0.0);
double factor = fabs(width());
if (factor > 1.0)
scale *= factor;
double factor = fabs(width());
if (factor > 1.0)
scale *= factor;
ScaleDown(BRect rect, float factor)
rect.left /= factor;
rect.top /= factor;
rect.right /= factor;
rect.bottom /= factor;
float factor = zoom / (float)(1 << b);
return factor * fReader.GetScale() / 100.0;
MouseSettings::SetAccelerationFactor(int32 factor)
if (set_mouse_acceleration(fName, factor) == B_OK)
fSettings.accel.accel_factor = factor;
void SetAccelerationFactor(int32 factor);
float factor = workspaceFrame.Width() / screenFrame.Width();
frame.left = frame.left * factor;
frame.right = frame.right * factor;
factor = workspaceFrame.Height() / screenFrame.Height();
frame.top = frame.top * factor;
frame.bottom = frame.bottom * factor;
int32 factor;
if (message->FindInt32("speed", &factor) == B_OK) {
static_cast<MouseSettings*>(allSettings.ItemAt(i))->SetAccelerationFactor(factor);
settings->SetAccelerationFactor(factor);
MouseSettings::SetAccelerationFactor(int32 factor)
fSettings.accel.accel_factor = factor;
void SetAccelerationFactor(int32 factor);
int32 factor;
factor = 100;
factor = 10;
factor = 1;
remainder = (remainder * 1000 + 5 * factor) / 1024;
remainder /= 10 * factor;
uint32 factor
dprintf("APIC timer frequency: %d\n", factor);
return factor;
size_t factor = (info->i18n
nbuffer = (2 + chars_needed * factor + decimal_len
float factor[8];
factor[i] = ((float)(fCrcAlea&2047) + 0.5)*(1.0/128.0) + 16.0/3.0;
dist = (abs(dx) + abs(dy) + abs(dz))*factor[index];