fWritable
bool IsWritable() const { return fWritable; }
bool fWritable;
bool IsWritable() const { return fWritable; }
bool fWritable;
if (fWritable && fOffset == 0) {
fWritable = true;
fWritable = false;
fWritable = false;
fWritable(false)
fWritable(false)
bool IsWritable() const { return fWritable; }
bool fWritable;
bool fWritable;
fWritable = false;
fWritable = true;
ASSERT(fWritable);
ASSERT(fWritable);
fWritable = true;
bool IsWritable() const { return fWritable; }
bool fWritable;
fWritable = true;
bool IsWritable() const { return fWritable; }
bool fWritable;
fWritable(false)
fWritable(false)
fWritable(false),
fWritable = writable;
fWritable = false;
fWritable = piece.writable;
fWritable = fWritable && piece.writable;
fWritable(false),
fWritable(false),
fWritable(false),
fWritable(false),
fWritable = writable;
if (fWritable) {
return fNode != NULL && fWritable;
fWritable(false),
bool fWritable;
|| (fWritable && fVol.IsReadOnly()));
bool fWritable;