fVisible
bool fVisible : 1;
bool fVisible;
bool fVisible;
return fVisible;
if (fVisible == visible)
fVisible = visible;
bool fVisible;
message->AddBool("visible", column->fVisible);
if (column->fVisible == visible)
column->fVisible = visible;
column->fVisible = visible;
fSelectedColumn->fVisible = true;
fVisible(true),
return fVisible;
if (fList && (fVisible != visible))
return fVisible;
fVisible = visible;
if (FullListItemAt(fullListIndex)->fVisible)
return fVisible;
fVisible = visible;
err = into->AddBool(kVisibleField, fVisible);
archive->FindBool(kVisibleField, &fVisible);
fVisible(true),
bool fVisible : 1;
return fVisible;
fVisible = on;
if (fVisible->Value())
if (fVisible->Value() && fDiscoverable->Value())
fVisible->SetEnabled(value);
fVisible->SetValue(false);
fVisible = new BCheckBox("Visible",
.Add(fVisible)
fVisible->SetValue(true);
fVisible->SetValue(true);
fVisible->SetTarget(this);
BCheckBox* fVisible;
fVisible(visible),
fVisible(true),
fVisible = other.Visible();
bool Visible() const { return fVisible; }
bool fVisible;
fVisible(true),
if (!fVisible) {
bool oldVisible = fVisible;
if (oldVisible != fVisible) {
fParent->RebuildClipping(fVisible);
RebuildClipping(fVisible);
bool wasVisible = fVisible;
fVisible = parentVisible && !fHidden;
child->UpdateVisibleDeep(fVisible);
if (fVisible && !wasVisible)
else if (!fVisible && wasVisible)
if (!fVisible)
printf(" fVisible: %d\n", fVisible);
view->UpdateVisibleDeep(fVisible);
if (fVisible && view->IsVisible()) {
if (!fVisible)
if (fVisible && fParent && dirtyRegion) {
if (fVisible && dirtyRegion) {
if (!fVisible || !fWindow) {
if (!fVisible || !fWindow)
{ return fVisible; }
bool fVisible : 1;
if (lay->fFlags & B_FULL_UPDATE_ON_RESIZE && lay->fVisible.CountRects() > 0)
reg.Include(&lay->fVisible);
BRegion oldVisible(fVisible);
if (fFlags & B_FULL_UPDATE_ON_RESIZE && fVisible.Frame().IsValid()) {
GetRootLayer()->fRedrawReg.Include(&fVisible);
fVisible.Exclude(&invalid);
fVisible.Include(&unalteredVisible);
fVisible.Include(&common);
fVisible.MakeEmpty();
fVisible.PrintToStream();
BRegion* Visible() { return &fVisible; }
BRegion fVisible;
if (fVisible && layer->IsVisible()) {
if (fVisible && layer->IsVisible()) {
if (!fVisible)
fVisible(true),
if (fVisible && fParent && dirtyRegion) {
if (fVisible && dirtyRegion) {
bool olfVisible = fVisible;
if (olfVisible != fVisible) {
fVisible = parentVisible && !fHidden;
child->UpdateVisibleDeep(fVisible);
{ return fVisible; }
bool fVisible;