fVertical
if (fVertical && fState != kExpandoState) {
} else if (!fVertical || (fVertical && iconSize <= large)) {
} else if (fVertical && iconSize > large) {
fVertical(vertical),
if (fVertical)
fVertical ? B_ITEMS_IN_COLUMN : B_ITEMS_IN_ROW, this);
fVertical ? B_VERTICAL : B_HORIZONTAL);
if (!fVertical)
if (fVertical && fState == kExpandoState) {
if (fVertical) {
} else if (fVertical) {
if (fVertical) {
if (fVertical) {
if (!fVertical) {
if (fVertical) {
fInlineScrollView->ResizeTo(expandoFrame.Width(), fVertical
if (fState == kExpandoState && !fVertical) {
} else if (fVertical) {
if (!fLeft && (fVertical || fState == kMiniState))
settings->vertical = fVertical;
ChangeState(fState, fVertical, fLeft, fTop);
bool vertSwap = (fVertical != vertical);
fVertical = vertical;
if (fVertical) {
bool Vertical() const { return fVertical; };
bool AcrossTop() const { return fTop && !fVertical
bool AcrossBottom() const { return !fTop && !fVertical
bool fVertical : 1;
if (fVertical) {
if (fVertical)
if (fVertical)
bool fVertical;
fVertical = TOP;
fVertical = BOTTOM;
fVertical = TOP;
fVertical = BOTTOM;
fVertical = TOP;
fVertical = BOTTOM;
fHorizontal = fVertical = NONE;
fVertical = NONE;
fBehavior._SetResizeCursor(fHorizontal, fVertical);
if (fVertical == NONE)
delta.x * fHorizontal, delta.y * fVertical));
delta.y * fVertical);
delta.y *= fVertical;
float moveY = fVertical == TOP ? delta.y : 0;
int8 fVertical;
fBehavior._SetBorderHighlights(fHorizontal, fVertical, false);
where, fHorizontal, fVertical));
if (horizontal != fHorizontal || vertical != fVertical) {
fBehavior._SetBorderHighlights(fHorizontal, fVertical, false);
fVertical = vertical;
fBehavior._SetBorderHighlights(fHorizontal, fVertical, true);
int8 fVertical;