fValueNode
ValueNode* fValueNode;
ValueNode* fValueNode;
fValueNode, fValueNode->Name().String(), parentNode);
fValueNode, fValueNode->Name().String(), nodeChild);
status_t error = fValueNode->ResolvedLocationAndValue(&valueLoader,
"failed\n", fValueNode, fValueNode->Name().String());
= fValueNode->LocationAndValueResolutionState();
fValueNode->SetLocationAndValue(location, value, B_OK);
fValueNode->AcquireReference();
fValueNode->ReleaseReference();
if (fValueNode->Container() != fContainer)
= fValueNode->LocationAndValueResolutionState();
nodeResolutionState = fValueNode->LocationAndValueResolutionState();
fValueNode->SetLocationAndValue(NULL, NULL, error);
ValueNodeChild* nodeChild = fValueNode->NodeChild();
fValueNode(valueNode),
fValueNode->AcquireReference();
fValueNode->ReleaseReference();
ValueNodeContainer* container = fValueNode->Container();
status_t error = writer.WriteValue(fValueNode->Location(), value);
fValueNode->SetLocationAndValue(fValueNode->Location(), fNewValue, B_OK);
status_t error = fValueNode->LocationAndValueResolutionState();
B_PRId32 ".", fValueNode->Name().String(), error);
Value* value = fValueNode->GetValue();
fValueNode->Name().String());
ValueNode* fValueNode;
fValueNode(NULL),
fValueNode(NULL),
fValueNode(NULL),
fValueNode(NULL),
fValueNode(NULL),
fValueNode(NULL),
SetTo(X.fValueNode);
fValueNode = node;
fValueNode->AcquireReference();
if (fValueNode != NULL)
fValueNode->ReleaseReference();
fValueNode = NULL;
return fValueNode;