fValid
bool IsValid() const { return fValid; };
bool fValid;
bool fValid;
bool IsValid() const { return fValid; }
bool fValid; // is this a valid job file?
bool IsValid() const { return fValid; }
fValid = (int32)fData >= (int32)fMinimum
fValid = fData >= fMinimum && fData <= fMaximum;
return fValid ? B_OK : B_BAD_VALUE;
fValid = (int32)fData >= (int32)fMinimum
fValid = fData >= fMinimum && fData <= fMaximum;
if (fValid)
bool Valid() { return fValid; };
bool fValid;
bool fValid;
fValid = false;
return fValid;
fValid = valid;
bool fValid;
fValid = partition_type_string(type);
return fValid;
fValid = true;
return fValid;
fValid = true;
return fValid;
fValid = false;
return fValid;
fValid = true;
return fValid;
fValid = false;
return fValid;
fValid = true;
fValid = false;
bool IsValid() const { return fValid; }
bool fValid;
fValid(false),
fValid = true;
fValid = false;
return fValid && address >= fBaseAddress
fValid(false),
fValid = valid;
fValid = fValid || IsValidJobFile();
, fValid(false)
fValid = IsValidJobFile();
if (fValid)
fValid = fValid && !degenerate;
fValid = true;
fValid &= (fabs(w) > 0.00001);
fValid &= (fabs(w) > 0.00001);
fValid &= (w>0)==positive;
fValid &= (fabs(w) > 0.00001);
fValid &= (w>0)==positive;
fValid &= (fabs(w) > 0.00001);
fValid &= (w>0)==positive;
fValid &= (fabs(w) > 0.00001);
fValid &= (fabs(w) > 0.00001);
fValid &= (w>0)==positive;
fValid &= (fabs(w) > 0.00001);
fValid &= (w>0)==positive;
fValid &= (fabs(w) > 0.00001);
fValid &= (w>0)==positive;
fValid(other.fValid)
bool fValid;
{ if (fValid) agg::trans_perspective::transform(x, y); }
bool fValid;
fValid(false),
fValid = true;
if (!fValid
return fValid;
if (fValid) {
if (fValid && fEditing) {
if (fValid) {
if (fValid) {
if (fValid) {
if (fValid) {
} else if (!fValid) {
fValid = true;
fValid = true;
: fValid(false),
bool fValid;