fTransform
next->fTransform.Reset();
if (fTransform.Unflatten(B_AFFINE_TRANSFORM_TYPE, transform,
fCombinedTransform = fPreviousState->fCombinedTransform * fTransform;
fCombinedTransform = fTransform;
if (fTransform.Flatten(transform, sizeof(transform)) != B_OK)
if (fTransform == transform)
fTransform = transform;
fCombinedTransform = fPreviousState->fCombinedTransform * fTransform;
fCombinedTransform = fTransform;
BAffineTransform temp = fTransform;
fTransform(),
fTransform(other.fTransform),
fTransform.sx, fTransform.shy, fTransform.shx,
fTransform.sy, fTransform.tx, fTransform.ty);
BAffineTransform fTransform;
{ return fTransform; }
Transformable& fTransform;
fTransform(transform),
return !fTransform.IsTranslationOnly()
fTransform.Transform(fNextCharPos);
glyphBounds = fTransform.TransformBounds(glyphBounds);
fTransform.Transform(&left);
fTransform.Transform(&right);
const Transformable& fTransform;
stroke.approximation_scale(fTransform.scale());
stroke, fTransform);
stroke.approximation_scale(fTransform.scale());
stroke, fTransform);
agg::conv_transform<VertexSource> transformedPath(path, fTransform);
agg::conv_transform<VertexSource> transformedPath(path, fTransform);
matrix *= fTransform;
matrix *= fTransform;
fTransform),
fTransform = agg::trans_affine_translation(-xOffset, -yOffset);
fTransform *= agg::trans_affine(transform.sx, transform.shy,
fTransform *= agg::trans_affine_translation(xOffset, yOffset);
fTransform.reset();
Transformable fTransform;
rect = fTransform.TransformBounds(rect);
rect = fTransform.TransformBounds(rect);
{ return fTransform; }