fTracking
bool fTracking;
bool fTracking;
bool fTracking;
fTracking = tracking;
return fTracking;
bool fTracking;
fTracking = true;
fTracking = true;
fTracking = false;
if (!fTracking) {
return fTracking;
bool fTracking;
fTracking = true;
fTracking = false;
if (fTracking)
fTracking(false),
bool fTracking;
return fTracking;
fTracking = state;
fTracking = false;
if (fTracking) {
if (fTracking)
if (fTracking)
fTracking = true;
fTracking = false;
menuBar->fTracking = false;
tracking = fMenuBar->fTracking;
, fTracking(false)
fTracking = true;
if (fTracking) {
fTracking = false;
fTracking(false),
fTracking = true;
fTracking = false;
if (fTracking && !fDragging && fIconBitmap != NULL
bool fTracking;
fTracking(TRACKING_NONE),
fTracking = TRACKING_NONE;
fTracking = TRACKING_LEFT_TOP;
fTracking = TRACKING_RIGHT_TOP;
fTracking = TRACKING_LEFT_BOTTOM;
fTracking = TRACKING_RIGHT_BOTTOM;
fTracking = TRACKING_TOP;
fTracking = TRACKING_LEFT;
fTracking = TRACKING_RIGHT;
fTracking = TRACKING_BOTTOM;
fTracking = TRACKING_ALL;
fTracking = TRACKING_NONE;
if (fTracking > TRACKING_NONE) {
switch (fTracking) {
uint32 fTracking;
fTracking = TRACKING_SOURCE;
fTracking = TRACKING_DEST;
fTracking = TRACKING_NONE;
if (fTracking > TRACKING_NONE) {
switch (fTracking) {
fTracking(TRACKING_NONE),
uint32 fTracking;
switch (fTracking) {
fTracking(TRACKING_NONE),
uint32 fTracking;
fTracking = TRACKING_ALL;
fTracking = TRACKING_RIGHT_BOTTOM;
fTracking = TRACKING_BOTTOM;
fTracking = TRACKING_RIGHT;
fTracking = TRACKING_NONE;
fTracking = true;
fTracking = false;
if (fTracking)
fTracking = false;
bool fTracking;
if (!fTracking && fFocusFollowsMouse && (window = WindowAt(where))) {
if (fTracking) {
fTracking(false),
fTracking = true;
fTracking = false;
bool fTracking;
fTracking(TRACKING_NONE),
fTracking = TRACKING_START;
fTracking = TRACKING_END;
fTracking = TRACKING_END;
fTracking = TRACKING_NONE;
if (fTracking == TRACKING_START) {
} else if (fTracking == TRACKING_END) {
{ return fTracking; }
uint32 fTracking;
fTracking(false),
bool fTracking;
fTracking = true;
fTracking = false;
if (fTracking) {