fTerminating
bool fTerminating;
bool fTerminating;
volatile bool fTerminating;
volatile bool fTerminating;
volatile bool fTerminating;
fTerminating = true;
while (!fTerminating) {
bool fTerminating;
fTerminating = true;
while (!fTerminating) {
volatile bool fTerminating;
bool fTerminating;
} while (error == B_OK && !fTerminating);
while (!fTerminating) {
while (!fTerminating) {
while (!fTerminating) {
if (fTerminating)
fTerminating = true;
volatile bool fTerminating;
} while (!fTerminating);
fTerminating = true;
bool fTerminating;
fTerminating = true;
while (!fTerminating) {
fTerminating = fConnection->DownStreamChannelError(this, error);
volatile bool fTerminating;
fTerminating(false),
fTerminating = true;
fTerminating = true;
while (!fTerminating) {
volatile bool fTerminating;
if (fTerminating)
fTerminating = true;
if (!fTerminating) {
bool fTerminating;
fTerminating(false),
fTerminating = true;
if (fTerminating)
if (fTerminating)
if (fTerminating)
} while (fEventOccurred != event && !fTerminating);
volatile bool fTerminating;
bool IsTerminating() const { return fTerminating; }
fTerminating = true;
while (!fTerminating) {
volatile bool fTerminating;
fTerminating = true;
volatile bool fTerminating;
fTerminating = true;
if (fTerminating)
fTerminating(false),
bool fTerminating;
fTerminating = true;
fTerminating = false;
if (fRunCalled && !fTerminating) {
while (!fTerminating) {
while (!fTerminating && dispatchNextMessage) {
if (fTerminating) {
fTerminating = true;
fTerminating = true;
fTerminating = true;
fTerminating(false),
fTerminating = true;
if (fTerminating)
while (!fTerminating) {
fTerminating(false),
fTerminating = true;
if (!fTerminating && !fWorker->HasPendingJobs())
if (fTerminating)
fTerminating = true;
if (fTerminating)
if (fTerminating || waitingJob->State() == JOB_STATE_ABORTED)
if (fTerminating || waitingJob->State() == JOB_STATE_ABORTED)
while (!fTerminating) {
while (!fTerminating && dispatchNextMessage) {
if (fTerminating) {
while (!fTerminating) {
bool fTerminating;
fTerminating = true;
while (!fTerminating && Lock() && !fEvents.IsEmpty()
volatile bool fTerminating;
fTerminating = true;
while (!fTerminating) {
if (fTerminating)
volatile bool fTerminating;
fTerminating = true;
while (!fTerminating) {
volatile bool fTerminating;
fTerminating = true;
if (fTerminating)
while (!fTerminating) {
while (!fTerminating) {
if (fTerminating)
volatile bool fTerminating;
while (!fTerminating) {
fTerminating(false),
fTerminating = true;
if (!fTerminating && fMessenger.IsValid())
fTerminating = true;
bool fTerminating;
if (fTerminating)
if (!fTerminating) {
fTerminating = true;
bool fTerminating;
fTerminating = true;
bool fTerminating;
fTerminating(false)
bool IsTerminating() const { return fTerminating; }