fTeams
TeamInfoList fTeams;
fTeams(20),
return fTeams.CountItems();
return fTeams.ItemAt(index);
return fTeams.BinarySearchByKey(id, &Team::CompareWithID);
if (!fTeams.BinaryInsert(team, &Team::CompareByID)) {
TeamList fTeams; // sorted by ID
return TeamShowHideCommon(static_cast<int32>(fAction), fTeams, zoomRect,
fTeams(teams),
const BList* fTeams;
fTeams(NULL),
fTeams(teams),
delete fTeams;
{ return fTeams; }
BList* fTeams;
fTeams(20),
for (int32 i = 0; Team* team = fTeams.ItemAt(i); i++)
fTeams.RemoveItem(team);
for (int32 i = 0; Team* team = fTeams.ItemAt(i); i++) {
int32 count = fTeams.CountItems();
fTeams.ItemAt(i)->AddImage(sharedImage, imageInfo, teamID,
int32 count = fTeams.CountItems();
fTeams.ItemAt(i)->RemoveImage(imageID, event);
fTeams.AddItem(team);
BObjectList<Team> fTeams;
return fTeams.ItemAt(index);
return fTeams.BinarySearchByKey(team, &_FindTeamByKey);
while (!fTeams.IsEmpty())
delete fTeams.RemoveItemAt((int32)0);
return fTeams.CountItems();
if (!fTeams.BinaryInsert(teamInfo, &_CompareTeams))
int32 index = fTeams.BinarySearchIndexByKey(team,
TeamInfo* info = fTeams.RemoveItemAt(index);
int32 index = fTeams.BinarySearchIndexByKey(info.team,
TeamInfo* teamInfo = fTeams.ItemAt(index);
TeamMap fTeams;
fTeams.insert(std::make_pair(job->Team(), job));
TeamMap::iterator found = fTeams.find(team);
if (found != fTeams.end()) {
TeamMap::iterator found = fTeams.find(team);
if (found != fTeams.end()) {